
After spending a couple of evenings stuck on the Ward quest in Monster Hunter Stories 3, I realized this isn’t just another story mission. Yama Tsukami and Almudron are a one-two punch that punishes sloppy Kinship use, bad targeting, and weak traversal prep. Once I understood how their phases were scripted and how the maps looped around, the whole Cataracts finale went from frustrating to surprisingly clean.
This walkthrough focuses on two things I wish I’d known upfront:
If you’re just past the Feral Aknosom quest and heading into Part 7, this will carry you from Cataracts/Timberlands, up Dragonreach Mountains to Yama Tsukami, then through Muddled Marsh to Almudron.
Before you leave Cataracts for good, take five minutes to prep in the Timberlands. The difficulty spike here isn’t about gimmicks; it’s about how punishing each hit from Yama Tsukami can be and how long the fights run if you mismanage Kinship.
Back at the Timberlands camp, hit the Melnyx Emporium near the tents. On my first attempt I went in “light” and ended up burning every heart right before the final stagger on Yama. Since then I always bring:
You don’t need anything fancy in terms of consumables, but you do need enough to comfortably heal multiple big hits without panicking. Use Start → Items before each boss to double‑check counts.
For this part of the game, I’ve had the smoothest runs with:
I’d recommend being at least in the low‑to‑mid 20s level‑wise for both rider and core monsties. You can scrape by lower, but the fights become very unforgiving if you mistime Kinship.
From the Timberlands camp, follow the main Sheparden path until roughly halfway, then take the right turn across the gap using the fallen tree. This leads you into the Dragonreach Mountains, where the “Force of Nature” is waiting.
When you enter Dragonreach, you drop into an area that looks like a three‑way dead‑end fork. This confused me the first time, but the trick is on your right:
Before you beeline to the objective marker, do a quick lap around the reachable side paths and scoop up herbs, ores, and chests. It only takes 5–10 minutes and can easily top off your supplies. When you’re ready, head toward the marked arena to trigger the cutscene with Yama Tsukami.
Yama Tsukami is huge and looks like another Blightstone Crystal encounter, but the crystal doesn’t work like previous ones. The fight is really about managing Wyversoul Gauges, tentacle breaks, and a mouth phase loop. The first time I fought it, I wasted damage on the wrong parts and stretched the fight way longer than needed.

At the start, you’ll see your attacks barely chip its actual HP. Instead, Yama’s Wyversoul Gauges tick down while your party talks about what’s going on. This is intentional and effectively a scripted intro phase.
The breakthrough for me was realizing that no “real” HP damage matters until you’ve drained down to roughly 3.5 Wyversoul Gauges. Think of this phase as Kinship charging and pattern scouting.
Once Leia and Thea comment on the tentacles, the real fight begins. Here’s where target choice makes a huge difference.
Don’t make my early mistake of spamming monstie skills here. You want to hit the enrage transition (open mouth) with a full Kinship Gauge and your ally ready to ride too. Heal aggressively; losing hearts now just makes the back half scarier.
When Yama drops to about 3.5 Wyversoul Gauges, it goes into an Enraged state and opens its mouth. This is the window you’re prepping for.
In the Exposed state:
While you’re cycling this, Kora and Gaul will work on weakening the Blightstone Crystal on Yama’s head. When it staggers again after they’ve done their part, go all‑in on the crystal with your hardest‑hitting skills. Breaks on the mouth and crystal are what finally free Yama from the Blight.
While you’re cycling this, Kora and Gaul will work on weakening the Blightstone Crystal on Yama’s head. When it staggers again after they’ve done their part, go all‑in on the crystal with your hardest‑hitting skills. Breaks on the mouth and crystal are what finally free Yama from the Blight.
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Once you get the feel for that loop – tentacle break → enrage → double Kinship → mouth focus → crystal – the fight becomes surprisingly controlled.

With Yama freed, Master Kol thanks the Rangers and lets you keep his Canyne, which is handy for traversal going forward. You also get the story resolution around Simon and effectively close out the Cataracts arc.
The next major leg is the Muddled Marsh, which turns the screws by splitting the party and pitting you solo against Almudron. This is where good Kinship habits really start paying off.
After a cutscene where the mud sweeps away Leia and Rudy, you’ll find yourself on your own in Muddled Marsh. This area looks more confusing than it is, but I still backtracked a few times on my first run.
Right ahead is a Catavan. Use it immediately to save. Fast travel and nighttime options are disabled here, so think of it as a one‑way dive until you beat Almudron.
Fight optional encounters if you want XP or materials, but don’t burn too many items before Almudron. Progress by following the main objective marker, weaving between mud puddles using your Canyne or other mobility monsties to hop gaps.
Eventually you’ll reach a circular zone with multiple paths and a waterfall.
Save again here. This is your last safety net before the boss.
Almudron is your first big solo set‑piece after Cataracts, and I wiped a couple of times simply because I tried to play it like a normal party fight. There are three key states to track, and your job is to always pick the right attack type for H2H.
Watch the icon and aura around Almudron. Whenever you see the yellow H2H line appear:
Winning H2H here is crucial for charging Kinship and avoiding big chip damage since you don’t have a full party to soak hits.
Start the fight by going after Almudron’s claws with your Meteor Hammer. Breaking these parts reduces its threat and opens extra damage windows.

On about turn four (timing can shift a bit), Almudron will raise two huge mud walls. If you ignore them, you’re in for a nasty hit that can easily cost a heart.
My first loss here was from greed – I kept swinging at Almudron itself and got flattened when the walls triggered their attack. Treat the walls as top priority whenever they’re up.
After the walls go down, Almudron gathers mud onto its tail, entering the Large Mudbulb state. This is your big punish window.
If you’re using a Hammer like Frilled Blow, you also have a chance to inflict Sleep. When Almudron nods off after a few hits, use that free turn to either heal up completely or stack another heavy hit on the Mudbulb or claws.
Start → Items between turns if you’re unsure what’s left; dying with a bag full of potions is the worst feeling.Once you’ve broken the claws and toppled Almudron via the Mudbulb at least once, the rest of the fight becomes a rhythm of reading its state, countering the attack type, and not letting the mud wall attack ever land.
Defeating Almudron reunites Leia and Rudy with the rest of the party and wraps up the Muddled Marsh detour. You get the story moment where Corbin learns about Leia’s true identity, and then you can head on toward the Colossal Dragon Remains, leaving the mud and solo fights behind for now.
If you’ve followed the strategies above, you should come out of the Cataracts arc with solid control over H2H matchups, Kinship timing, and part targeting – all skills that are going to matter even more against the tougher dragons waiting deeper into Monster Hunter Stories 3.
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