
Game intel
Monster Hunter Wilds
The unbridled force of nature runs wild and relentless, with environments transforming drastically from one moment to the next. This is a story of monsters and…
This caught my attention because Monster Hunter Wilds has some of the year’s best fights – and yet too many players can’t consistently run them. Capcom’s Free Title Update 4 lands Tuesday, December 16 with returnee Elder Dragon Gogmazios, festival content, replayable events and a neat load of gear. But the bigger story is the company finally laying out a rolling plan to fix the Steam version’s stuttering, VRAM bloat and CPU headaches across January and February 2026.
At face value TU4 reads like a solid seasonal update: Gogmazios — that tar-coated colossus many of us remember from Monster Hunter 4 Ultimate — returns with a story battle and a permanently available replayable event quest. You can bring up to eight hunters if you combine four player-controlled and four support units, and series regulars Fabius and gunner Nadia turn up as support hunters. New materials feed fresh armor sets and ‘Gogma’ variants of Artian Weapons that add a randomly chosen bonus skill and group skill, plus options to reroll or keep reinforcement stats.
Beyond Gogmazios there’s Arch-Tempered Jin Dahaad dropping Dec 24 permanently, new nine-star optionals, Heavy Armor sphere farming events and Armor Transcendence upgrades to push top-end builds. The Festival of Accord: Lumenhymn reshapes the Grand Hub from Dec 19 to Jan 14 with limited cosmetics, gestures, a new canteen meal and returning event quests. Capcom also throws in quality-of-life freebies — photo-mode poses and edit vouchers — and a paid cosmetic pack (not included in some passes, FYI).

Capcom’s producer Ryozo Tsujimoto admitted the team’s received “feedback from many players” about Steam performance, and TU4 starts a rolling stability improvements plan that’s the clearest promise we’ve had so far. TU4 itself includes CPU/GPU optimizations that supposedly reduce unnecessary processes and more than 100 processing improvements across monsters, companions, menus and environments. That’s encouraging — it sounds like the Monster Hunter World-era fixes where community pressure forced real change.
Crucially, Capcom says a PC-specific patch in January will tackle shader compilation (to reduce stutter), lower VRAM usage and speed up texture streaming for the high-res pack. February’s work targets additional optimizations such as level-of-detail tweaks. In plain terms: don’t expect the Steam release to be magically flawless on Dec 16, but expect steady improvements if Capcom sticks to the timeline.
If you’re on console, TU4 mostly delivers bang-for-your-time: new fights, replayables and seasonal goodies. If you’re on PC, this update is a turning point only if the promised January/February fixes actually reduce stutter and VRAM pressure without introducing regressions. Historically Capcom has been capable of meaningful post-launch optimization, but the delay and rolling nature of fixes will frustrate anyone who shelled out for the deluxe editions and expected a polished PC experience at launch.
My take: jump back in if you’ve been avoiding the game for story or co-op fun and you’re on a robust rig, but PC players on mid-range hardware should temper expectations and watch patch notes in January. Keep an eye on the shader compilation and texture streaming options — those will be the real game-changers for reducing hitching.
Capcom already teed up a Feb 18, 2026 update with Arch-Tempered Arkveld, a Monster Hunter Stories 3 collaboration and community-designed rewards. That’s a juicy roadmap, but its value depends on how many players can actually experience the fights. Performance fixes coming over the next two months will determine whether Wilds stays on the “best of the year” conversations or fades into a “could’ve been” footnote for PC hunters.
Free Title Update 4 (Dec 16) brings Gogmazios, festival content and new gear — but the storyline here is Capcom’s multi-month PC performance plan. Console players get immediate rewards; PC players should expect steady fixes through January and February before the experience matches the quality of the fights.
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