
Game intel
Monster Hunter Wilds
The second Title Update for Monster Hunter Wilds features the return of Lagiacrus and Seregios, Arch-Tempered Uth Duna, layered weapons, and the Festival of Ac…
This caught my attention because a clever community test suggested the game was spending CPU time checking DLC ownership – and that shouldn’t be happening every frame in your hub. Capcom’s new Ver. 1.040.03.01 looks like a solid, pragmatic response that should actually improve gameplay for affected Steam players.
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Publisher|Capcom
Release Date|Ver. 1.040.03.01 (current) – additional update scheduled Feb 18
Category|Patch / Performance Update
Platform|Steam (fixes are Steam-specific), cross-platform improvements coming Feb 18
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Earlier this month a user (de_Tylmarande) modded their Steam copy to report all DLC as owned and saw major framerate gains in hubs. That pointed to an always-on “claimed content” check — a small, repeatable CPU task that, when performed often in busy hub areas, added measurable load. Capcom’s patch notes confirm internal testing picked this up: the game could spike CPU load around the Support Desk at Base Camp or Grand Hub due to claimed content status checks (the exclamation-mark notification).

Those aren’t glamorous features, but they’re the kind of practical fixes that improve playability more than a new weapon or event. Lowering background shader work and giving players CPU controls directly target the exact symptoms players were reporting.
Capcom says a broader update will arrive on Feb 18 with cross-platform stability and performance improvements. They specifically mention adding LOD quality levels to 3D model meshes so the game can swap to lower-resolution models for distant objects — a clear GPU-side optimization that should reduce draw cost and VRAM pressure.

Combined with the current patch’s VRAM reductions and shader adjustments, the Feb 18 changes could materially help players on mid-range GPUs and older systems. But results will vary: Capcom notes the FPS drop depended on whether you had unclaimed content and on CPU performance. In other words, not everyone will see the same gains.
This is an encouraging, engineering-focused patch. Capcom listened to a specific community report, confirmed it internally, and shipped targeted fixes rather than broad, unfocused changes. It’s a reminder that not all performance problems are GPU-bound — sometimes a small, frequent CPU check can drag down framerate in just the wrong place.

Will it fix everything? No. Player hardware, drivers, and individual settings still matter. But for Steam users hit by the hub FPS drops, this is a meaningful step — and the Feb 18 update could compound those gains with GPU-side improvements.
Capcom’s Ver. 1.040.03.01 fixes a Steam-specific CPU load caused by claimed-content checks in hub areas, adds a CPU options tab, trims shader warming and VRAM use, and tweaks graphics presets. Expect further GPU/LOD work and cross-platform improvements on Feb 18. Update and tweak the new CPU and fog settings if you experienced hub FPS drops.
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