The Monster Hunter series has always known how to keep its community engaged, but this new crossover with Street Fighter 6 for Monster Hunter Wilds caught my eye for more than just the obvious fanservice. After a historic launch-10 million sales in a month, which is wild even by Capcom standards-the game’s first big collab update isn’t just about slapping some Akuma armor on and calling it a day. There’s real gameplay depth and a clear strategy here that says a lot about where Capcom is taking the series post-launch.
Feature | Specification |
---|---|
Publisher | Capcom |
Release Date | May 28, 2025 (collab update) |
Genres | Action RPG, Co-op, Crossover |
Platforms | PS5, Xbox Series X|S, PC |
Capcom could have just tossed in a couple of Street Fighter skins and called it a day, but instead, they’ve added a new “Force Ultime” side quest, and two fresh arena challenges—“Force démoniaque” and “La vraie force.” These aren’t just fetch quests. They unlock the full Akuma armor set and the Blanka-chan palico gear, which isn’t just cosmetic: equipping the Akuma set gives access to a unique auto-combo combat mode, letting hunters pull off Gou Hadoken and Gou Shoryuken moves. It’s an honest-to-God gameplay tweak, not just a palette swap. The fact that the strength of these combos scales with your main weapon choice is a clever touch, rewarding players who experiment rather than just sticking to meta builds.
It’s also notable that most of this content is free and tied to in-game progression (RC 21 and up), so it isn’t just a cash grab targeted at newcomers or whales. Sure, there are paid cosmetics—Chun-Li and Cammy outfits for your handler, a Blanka-chan doll, some stickers, and flashy emotes (yes, you can finally spam “Hadoken!” in the lobby). But the core of the collab is accessible to everyone who’s actually playing the game. It’s a move that respects the grind-heavy culture of Monster Hunter while still letting Capcom monetize the superfans who want every sticker and pose.
This collab also shows Capcom doubling down on cross-pollinating its biggest franchises. It’s not the first time—Monster Hunter’s had Sonic and even Mario gear before—but tying this directly to Street Fighter 6 (which Capcom desperately wants to keep in the esports/convo limelight) is smart. The timing—right after a record-breaking Monster Hunter launch—signals that Capcom’s serious about ongoing live service elements without going full “FOMO battle pass.” For players, that means more reasons to log in post-launch, and actual gameplay variety instead of endless new “event hunts” with palette swaps.
If you’re a longtime Monster Hunter player like me, this update is both a wink to Capcom tradition and a taste of the future. We’re seeing the devs experiment with actual combat modifiers through collabs, not just cosmetics. That’s huge: imagine if future crossovers bring weapon movesets or monster behaviors, not just silly hats. Of course, there’s always the risk of paid content creeping further into the main experience, but right now, Capcom’s walking the line pretty well. This collab is a love letter to both franchises and a sign that Monster Hunter Wilds is built to keep evolving, not just cash in fast and move on.
The Street Fighter 6 collab in Monster Hunter Wilds isn’t just another skin bundle—it’s a sign Capcom’s looking to keep the game fresh with meaningful free updates that respect player time. If you love both franchises, dive in for the Akuma armor and new gameplay twists; if you’re worried about monetization, rest easy—at least for now, the best stuff is still earned in-game. This is the kind of update that keeps Monster Hunter at the top of the co-op action pile and hints at a bright, experimental future for the series.
Source: Capcom via GamesPress