
Game intel
Mouse: PI For Hire
Join private investigator Jack Pepper on a guns blazing, jazz-fueled adventure in MOUSE: P.I. For Hire. MOUSE combines the charm of hand-drawn rubber hose anim…
This delay caught my attention because Mouse: PI For Hire isn’t just another retro-FPS-it dares to mash Cuphead’s rubber-hose aesthetic with noir pulp and throw it into a boomer-shooter blender. That combo can either be inspired or insufferable, and polish will decide which way it falls. Fumi Games has now pushed Mouse from its previously confident 2025 window to “early 2026” to keep tuning the experience. If you’ve been waiting to go full trenchcoat with a Tommy gun and a grappling hook, you’ll need a little more patience.
Fumi Games shared the delay ahead of the Galaxies Showcase on Oct 23, where a date reveal was originally expected. The team posted a short note on X saying, “Our single highest priority is for the game to deliver you the best possible experience, and this will help ensure we can live up to that goal.” It’s boilerplate language, but given how often promising indies benefit from extra time (see: Cuphead’s famously long road, or Prodeus’s extended early access), I’ll take a polished launch over a rushed meme.
“Early 2026” is vague-think Q1 if things go smoothly, Q2 if they need a final pass. What matters more is how Fumi uses the runway. The studio’s also building Galaxi Taxi, another hand-drawn project, and small teams can get stretched thin. Prioritization will be key if Mouse is going to deliver more than a clever trailer reel.
We’re in a boomer-shooter renaissance-DUSK, Amid Evil, Ion Fury, Prodeus, and Boltgun proved there’s still magic in fast movement, chunky feedback, and readable arenas. Mouse wants to join that club while wearing monochrome gloves and a fedora. The visual hook is obvious, but the bigger signal comes from the trailers: jump pads, a grappling hook, a helicopter segment, and a toolbox of era-gag weapons that go beyond simple reskins.

“Experimental” gear like the cold steam applier (freezing foes) and the automatic turpentine cleanser (melting them) shows Fumi gets that mechanics need to riff on the theme, not just the art. The Spike-D spinach power-up is a winking Popeye nod, but if those power states meaningfully change combat routes—say, new traversal lines or breakable shortcuts—that’s where Mouse could stand out from the pack.
Story flavor also looks sharper than your average retro-FPS. You’re Jack Pepper, a war-vet PI who shoots first and thinks later, backed by Tammy—the gadget-minded sidekick who’s essentially Q in mouse form. Troy Baker voicing Jack gives the noir monologues a professional snap. Celebrity casting can feel like window dressing, but in a genre where vibe sells half the experience, a strong read matters.

I’m into the weapons lineup—Tommy gun, sniper, shotgun, explosives, “finger guns,” and the gimmick devices—but the success of Mouse will come down to level design and rhythm. Boomer shooters live or die on arena clarity, enemy choreography, and how often the game lets you break its lines with smart movement. The trailers tease classic 1930s set pieces (naval docks, factories, even a falling piano gag), which is perfect fuel for sightline puzzles and environmental traps. I want those gags to influence play, not just decorate it.
The cross-gen spread (PS4/Xbox One and Switch still on the list) is a double-edged knife. On the plus side, the black-and-white aesthetic is performance-friendly; on the minus, shooters crave 60fps, and Switch in particular has humbled many ambitious indies. If parity drags down effects density or enemy counts, the gunfeel suffers. Ideally, we get scalable settings on PC, performance modes on consoles, and a Switch version that holds framerate over flourish.
Another watch item: content structure. Early footage leans arena-forward, but a noir PI fantasy begs for pacing swings—investigation interludes, chase vignettes, or upgrade-driven returns via Tammy’s workshop. Fumi hinted at gear upgrades and traversal toys; tying those to optional objectives or time-attack routes could keep replay value high without bloating the campaign.

Between the May 2023 teaser and the 2024-2025 trailer run (including the triple-i Spike-D showcase and the title-change reveal), Mouse has shown more than enough to earn a wishlist. The delay is disappointing, but not alarming. What I want next: hands-on demos with open movement arenas, clarity on performance targets across platforms, and a better sense of how the noir framing affects mission flow. If Fumi nails the interplay between rubber-hose absurdity and crisp boomer-shooter fundamentals, Mouse could be 2026’s breakout indie FPS—more than a Cuphead cosplay with guns.
Mouse: PI For Hire slides to early 2026 so Fumi can polish the noir boomer shooter. The aesthetic slaps, and the movement-plus-gadget sandbox looks legit—now it’s on the team to deliver tight arenas, strong performance (especially on Switch), and pacing that makes the PI fantasy sing.
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