My Hero Academia All’s Justice goes “open world” in 2026 — here’s what actually matters

My Hero Academia All’s Justice goes “open world” in 2026 — here’s what actually matters

Game intel

My Hero Academia All’s Justice

View hub

SMASH through My Hero Academia’s final story arc and triumph over your foes in spectacular 3v3 battles! Follow the trials of Deku and other characters in the F…

Platform: Xbox Series X|S, PC (Microsoft Windows)Genre: FightingRelease: 2/5/2026Publisher: Bandai Namco Entertainment
Mode: Single player, MultiplayerView: Third personTheme: Action, Science fiction

Bandai Namco just set a date for My Hero Academia All’s Justice: February 6, 2026 on PS5, Xbox Series X|S, and PC via Steam. The new trailer shows what they’re calling an open-world mode-free-roam city exploration, picking up missions with your favorite heroes-plus confirmation it covers the manga’s Final War arc, boasts the series’ biggest roster, and ships with a Season Pass. As someone who played My Hero One’s Justice and its sequel, this caught my attention because it signals a shift from straight arena brawler to something with actual hero-life texture. But let’s separate cool ideas from marketing buzzwords.

Key Takeaways

  • Open-city exploration looks real, but expect “semi-open” zones over a true sandbox.
  • The Final War arc means big moments and bigger spoilers-anime-only fans, beware.
  • “Biggest roster” likely includes DLC; watch for fan favorites behind the Season Pass.
  • Online play needs modern rollback netcode in 2026, not delay-based leftovers.

Breaking Down the Announcement

The headliners are simple: current-gen only, open-city mode, massive character lineup, Final War story coverage, Season Pass. The move to PS5/Series/PC is smart; the earlier games ran on everything, and it showed. Cutting last-gen should mean better performance, bigger arenas, and fewer loading hiccups—assuming the team optimizes this time.

The “open world” pitch is the new spice. The trailer shows heroes roaming city streets, grabbing missions, and doing hero work between battles. That sounds closer to Naruto Storm’s Adventure Mode or Dragon Ball Xenoverse’s hubs than GTA-sized freedom. And that’s fine—give me a lively arena brawler with purposeful downtime and I’m in. Just don’t promise a sprawling sandbox if it’s ultimately a mission-select map with window dressing.

The Real Story Behind “Open World”

Anime brawlers love the “open” label. In practice, it’s often segmented districts with icons, simple traversal, and bite-sized objectives that funnel back into 3v3 fights. If All’s Justice nails the vibe of patrolling as a hero—responding to crimes, saving civilians mid-combat, tag-teaming with classmates—then the city layer won’t feel like filler. The danger is busywork: fetch quests, dull footraces, and the dreaded collect-a-thon. The trailer suggests event-driven missions, which gives me hope we’re getting more than pretty hallways.

Screenshot from My Hero Academia: All's Justice
Screenshot from My Hero Academia: All’s Justice

I’m also watching how quirks translate outside the ring. Let me web-sling with Sero, air-dash with Hawks, or bulldoze debris with Kirishima, and the “open” pitch suddenly has teeth. If everyone just sprints the same and the city’s a backdrop, the mode won’t have legs.

Final War Arc: Hype, Stakes, and Spoilers

Covering the Final War is a big deal. The previous games retold arcs with storyboard cutscenes and selective battles; the promise here is “cinematic” scale for the climax. If they actually stage multi-phase boss fights (think Shigaraki’s evolving threat or Endeavor’s brutal setpieces) with environmental destruction and tag-switching, this could be the shot in the arm the story mode always needed.

But it’s also a minefield. Anime-only players will hit spoilers the second a trailer drops another late-game costume. Bandai loves marketing with endgame forms, so manage expectations—or go in dark. I’d love a spoiler toggle for promotional materials and gallery unlocks, but I won’t hold my breath.

Screenshot from My Hero Academia: All's Justice
Screenshot from My Hero Academia: All’s Justice

Roster, Monetization, and the Season Pass Reality Check

“Biggest roster in the saga” sounds great, but we’ve played this game before. My Hero’s fighters love alt versions: Deku Shoot Style vs Full Cowl, Bakugo variants, class costumes as separate slots. If the base game is generous—and the Ultimate Edition’s laundry list of costumes suggests cosmetics are flowing—then cool. The Season Pass reportedly brings five extra characters post-launch, which almost guarantees at least one headline favorite is paywalled to keep engagement rolling.

Pre-order bonuses offering “early access” to characters is another eyebrow-raiser. If they’re finished and on-disc, just include them; if they’re early access for a later rollout, that’s still dangling content to juice day-one sales. It’s standard practice, but let’s call it what it is.

The Gamer’s Perspective: What This Changes

What actually matters for players day one? Combat feel, netcode, and mission design. Byking’s arena fighters have always been flashy and readable, but occasionally floaty. Tightening movement, improving hitstop and camera tracking in 3v3 chaos, and giving assists real tactical depth would level this up. Online needs rollback netcode in 2026—no excuses. If Bandai wants this to live past launch month, stable, low-latency play is non-negotiable.

Screenshot from My Hero Academia: All's Justice
Screenshot from My Hero Academia: All’s Justice

On the content side, give the city mode meaningful progression. Let me rank up as a hero, unlock agency quests, and take on evolving threats instead of generic NPC spawns. Tie challenges to character quirks so swapping mains changes how you approach missions. That’s how you turn an anime brawler into a weekend-eating habit.

One small note: some storefronts list February 5 due to time zones; expect a February 6 global push on consoles with PC rolling out by region. Either way, it’s a long runway from now. If Bandai is wise, we’ll get periodic gameplay updates showing the city systems, not just another sizzle reel.

TL;DR

All’s Justice is aiming beyond the usual anime arena template with open-city heroing and the climactic Final War. I’m cautiously optimistic—but the true test will be combat polish, real depth in the city mode, and rollback netcode. Biggest roster ever is cool; don’t hide the best picks behind a paywall maze.

G
GAIA
Published 12/17/2025Updated 1/2/2026
5 min read
Gaming
🎮
🚀

Want to Level Up Your Gaming?

Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.

Exclusive Bonus Content:

Ultimate Gaming Strategy Guide + Weekly Pro Tips

Instant deliveryNo spam, unsubscribe anytime