
Game intel
Neo Berlin 2087
A unique, Third- and First-Person Action Role-Playing Game; a deep, cinematic Detective Thriller that takes place in a dark future vision of Berlin. Solve a fa…
I’ll admit it: as a sucker for anything cyberpunk, Neo Berlin 2087 has been flickering across my radar, if only as a curiosity. When a game keeps popping up with slick new trailers at nearly every Gamescom but never quite delivers more than promises, that’s both a red flag and a reason to pay closer attention. This year’s Gamescom brought us another mood-heavy trailer for Neo Berlin 2087. But after watching it, I’m left asking the same question as last year: is this just another neon-drenched promise, or could there be real substance behind the style?
The trailer spotlights protagonist Nolan, your archetypal “haunted detective” searching for Natalie, the local commissioner’s daughter. Along the way, we’re introduced to two new characters—Bryan and Phoenix—both draped in cyber-noir mystery. Elysium Game Studio, the devs behind the project, clearly want us to draw connections to heavy hitters like Deus Ex (for the cybernetic intrigue) and Max Payne (for that hard-boiled, over-the-shoulder vibe).
What piqued my interest this time is the promise of both first- and third-person perspectives—a rare combo in narrative-driven action-RPGs. When this works (think The Outer Worlds letting you toggle on the fly), it can really change up how you approach combat and exploration. But just because you can switch views doesn’t mean it’ll feel good to play; tons of games boast this feature only for one perspective to feel like an afterthought.

Let’s be real: at this point, any cyberpunk game rolling out a hyper-processed trailer with moody cityscapes, gruff narration, and gunfights put through several coats of post-processing is automatically on trial. We all remember the buzz and subsequent silence that followed Shadow of Conspiracy: Section 2—the awkward original name for Neo Berlin 2087. Even the game’s early clips felt more like a pitch reel than a finished vision, so seeing it back again with a new name (but not much new gameplay) is a mixed signal.
The situation gets even murkier after debacles like MindsEye—all sizzle, no steak. The ultra-polished “gameplay montage” from Elysium Game Studio looks impressive, but anyone who’s followed the industry knows how easy it is to dress up vertical slices that don’t reflect the real experience. Until there’s uncut, controller-in-hand gameplay, I’m keeping my expectations in check—especially since there’s still no release date in sight.

The cyberpunk genre has finally started rebounding after Cyberpunk 2077’s infamous launch, with games like Stray, The Ascent, and even the incoming Ghostrunner 2 proving the style still has legs. Neo Berlin 2087 wants in on that action, aiming for a blend of moody narrative and crunchy action-RPG elements. At least on paper, that’s appealing—especially for those hungry for a proper cyberpunk detective story closer to Blade Runner than to a generic shooter.
Beneath the synthwave exterior, though, success will come down to tight design: meaningful choices, smart worldbuilding, and gameplay that feels as good as it looks. Elysium Game Studio has ambition, but for now, it’s all potential and very little proof. Flashy Gamescom reveals won’t mean much unless we see a real commitment to depth and player agency.

Neo Berlin 2087’s latest Gamescom trailer brings more cyberpunk flash, but beneath the glitz, it’s all still promise. Switch perspectives, new faces, and slick visuals sound great, but until we see real gameplay and a release date, keep your expectations in check. If you’re a cyberpunk fan, stay curious, but don’t pre-order the hype.
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