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The Seven Deadly Sins: Grand Cross
The Seven Deadly Sins: Grand Cross - A cinematic anime game beyond your imagination!
This caught my attention because Netmarble is doing something unusual: a half-year anniversary packed with meaningful content (a new hero and Chapter 4 of The Four Knights of the Apocalypse) alongside aggressively generous events that still funnel players into gacha mechanics. For fans of The Seven Deadly Sins: Grand Cross, the new “6.5th Apocalypse Fes: Succession of Light and Darkness” update brings a lot – but whether it’s a true celebration or a polished carrot-on-a-stick depends on how Netmarble prices the new stuff and how the community responds to balance changes.
Netmarble dropped [Light of Liones] Prophecy Knight Tristan as its headline. From a narrative angle this is great: Tristan being Meliodas and Elizabeth’s son ties directly into the manga’s current arc and gives longtime fans a satisfying continuity hit. Gameplay-wise, Tristan is billed as the first hero with both Light and Darkness attributes. That’s exciting on paper — dual-attribute characters can create interesting deck options and counterplay — but it also raises red flags about balance. Will Tristan be overtuned to encourage pulls? Will he invalidate certain counters? Netmarble has a history of power-creep during anniversary banners; players should be ready to test and adapt quickly.
The new PvE Co-op Battle mode, letting up to four players each bring two decks, is the most interesting systems change here. Grand Cross has long been a largely solo experience with occasional multiplayer events; a proper co-op PvE mode could reinvigorate the community and create space for more tactical, team-based encounters. Expect to see meta experimentation as players pair support builds and clutch mitigation decks to maximize contribution rewards. The success of this mode hinges on matchmaking, reward distribution, and whether Netmarble prevents exploitative win-trading.

Netmarble is dangling some legitimately valuable freebies. Festival check-ins, special missions, and up to 550 free draws plus a fully leveled UR 90 hero are not nothing — those are substantial quality-of-life gifts for returning and active players. The Jumping Box is the headline here: it can hand out growth materials, fully trained heroes like Percival, Elizabeth, and Meliodas, and — crucially — the LR Hero Selection Jewel. That jewel is a game-changer for roster progression if you snag it.
But then there’s the Poll Draw and mileage thresholds: guaranteed SSR/UR at certain mileages and a pick at 900 mileage. That feels designed to keep you pulling. It’s classic anniversary design: give you enough free currency to feel rewarded, but keep the marquee picks behind a system that rewards spending. The net effect? New and returning players get value, whales get tempted, and the free-to-play experience still leans on patience (or wallet).
Netmarble’s timing makes sense. At 6.5 years, Grand Cross is mature: the player base expects story updates and material inflows, but the dev can also push monetization without the blowback a new-release gacha might face. The mix of content (new chapter, co-op mode) with hard-currency nudges (Poll Draw mileage) suggests Netmarble is doubling down on long-term engagement via live-service tactics — keep players grinding and occasionally spending for timely power-ups.
Netmarble’s 6.5th anniversary update is a solid content drop — Tristan is a headline character and co-op PvE could change how Grand Cross plays — but the celebrations are wrapped in tried-and-true gacha incentives. There’s real value here for players who play smart (and patience rewards the frugal), yet anyone chasing the top-tier picks should be prepared for an expensive sprint.
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