Netmarble’s Big Swing at TGS 2025: PS5 Debut, PC via Google Play, and Glasses‑Free 3D

Netmarble’s Big Swing at TGS 2025: PS5 Debut, PC via Google Play, and Glasses‑Free 3D

Advertisement

Why This Caught My Eye

Netmarble rolling into Tokyo Game Show 2025 with its first independent booth is a statement. They’re not just camping under someone else’s banner this time-they’re planting a flag with 52 demo stations and partners across Google, Samsung, SIE, and THIRDWAVE. The real heat: The Seven Deadly Sins: Origin is playable on PS5, and MONGIL: STAR DIVE is getting a glasses-free 3D showcase on Samsung’s Odyssey 3D monitor. For a company known primarily for mobile gacha titles, a simultaneous console/PC/mobile push is a big pivot-and one worth a close look.

Key Takeaways

  • Netmarble’s first solo TGS booth (Sept 25-28) packs 52 stations featuring The Seven Deadly Sins: Origin and MONGIL: STAR DIVE.
  • Seven Deadly Sins: Origin will be playable on PS5 at Sony’s booth-Netmarble is chasing day-one parity across console, PC, and mobile.
  • Both games are on PC via Google Play Games, plus THIRDWAVE’s GALLERIA stations—expect Android builds running on PC hardware.
  • Samsung’s Odyssey 3D monitor (G90XF) brings glasses-free 3D for MONGIL—cool tech, but the gameplay implications are the real question.

Breaking Down the Announcement

Here’s the layout per Netmarble: PS5 demos for The Seven Deadly Sins: Origin at the SIE booth; both games running on PC via Google Play Games in the Google Play Diamond Ship area; more PC hands-on at THIRDWAVE’s GALLERIA booth; and everything available again at Netmarble’s own space. That’s a lot of redundancy by design—if one line is packed, you’ve got other shots to play.

Samsung’s angle is the flashiest: MONGIL: STAR DIVE running on the Odyssey 3D (G90XF), a glasses-free 3D monitor with eye-tracking and view-mapping. Netmarble says they’ve tuned characters, environments, and cinematics specifically for 3D, which matters because sloppy depth can make UI unreadable or just look gimmicky. If the depth cues help telegraph enemy attacks or improve spatial awareness, that’s more than a tech demo—it’s a genuine gameplay edge.

The Real Story: Netmarble Wants Console Cred

I’ve played a lot of Netmarble over the years—The Seven Deadly Sins: Grand Cross, Solo Leveling: ARISE, even the short-lived Marvel Future Revolution. The common thread: slick production values tied to aggressive monetization. Seeing The Seven Deadly Sins: Origin push for a simultaneous console/PC/mobile presence sets expectations higher. On PS5, players will expect proper controller-first combat, fair progression, and options like performance/quality modes—not a mobile economy pasted onto a big screen.

Origin is pitched as an open-world action RPG set in Britannia with tag-based combat, combo skills, and party play. That reads like “Genshin-adjacent,” and that’s fine—what matters is feel. Does swapping heroes in combat carry weight and animation priority that makes sense on a controller? Is co-op meaningful or just damage races? And crucially: how intrusive is monetization? If your best kits are locked behind low-probability banners or your stamina gates exploration, console players will nope out fast.

MONGIL: STAR DIVE, the sequel to 2013’s Monster Taming, touts Unreal Engine 5, real-time tag-based three-person parties, and a “Monsterling” collect-and-fuse system. That combo could be a sweet spot—monster collection with action combat instead of pure ATB or idle loops. If the 3D implementation helps read enemy spacing and monster hitboxes, it could be more than a novelty. But again, long-term health will live or die on systems design: fusion depth, drop rates, and whether limited-time banners pressure you into spending to stay competitive.

What to Watch in the Demos

On PS5 for Seven Deadly Sins: Origin: check for a 60fps performance mode, responsive dodge windows, and sensible lock-on. Look at UI scale and font clarity (mobile-first ports often miss this). Try co-op if available—latency and enemy scaling will reveal how serious the team is about multiplayer.

On PC via Google Play Games: expect Android builds running under Google’s runtime. That means you should test keyboard/mouse and controller mappings, plus graphics toggles. If it’s just a resolution slider and little else, the “PC version” is really a mobile app on desktop. THIRDWAVE’s GALLERIA rigs will likely mask performance issues, so if you can hit the Google Play area too, you’ll get a broader picture.

On Samsung’s Odyssey 3D: watch for eye strain, cross-talk, and UI legibility in 3D. Does depth enhance telegraphs and platforming, or is it dialed up to “theme park” for the show floor? Most importantly, can you toggle 3D off and still get a clean image without weird artifacts? That tells you if the game was built with 3D in mind or just post-processed for the demo.

Industry Context: Cool Tech vs. Player Trust

Glasses-free 3D has been flirting with a comeback ever since the 3DS proved the concept could work—although PC monitors never cracked it in a mainstream way. Eye-tracking and view-mapping are the new sauce, and Samsung’s G90XF could be the cleanest execution yet. Still, 3D is seasoning, not the meal. If Netmarble wants to win over console and PC audiences, they need to pair the spectacle with consumer-friendly design: transparent monetization, consistent updates, and a content runway that doesn’t burn out after launch.

Netmarble’s portfolio swings big—some hits, some shutdowns. That’s why the multi-partner TGS presence matters. It’s not just visibility; it’s signaling. A day-and-date console release for a major anime IP is an ask for long-term trust. If Origin feels like a fully-fledged action RPG first and a gacha platform second, that trust starts to form. If it doesn’t, the community will clock it in a weekend.

TL;DR

Netmarble’s TGS 2025 push is big: PS5 demos, PC via Google Play Games and GALLERIA, and a flashy glasses-free 3D showcase for MONGIL. The tech is impressive, but the real test is design and monetization—if The Seven Deadly Sins: Origin plays like a true console action RPG with fair systems, this could be Netmarble’s most credible cross-platform move yet.

G
GAIA
Published 9/18/2025
5 min read
Gaming
🎮
🚀

Want to Level Up Your Gaming?

Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.

Exclusive Bonus Content:

Ultimate Gaming Strategy Guide + Weekly Pro Tips

Instant deliveryNo spam, unsubscribe anytime
Advertisement
Advertisement