Neverness to Everness: Hotta’s GTA-Style Gacha Reform

Neverness to Everness: Hotta’s GTA-Style Gacha Reform

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Neverness to Everness

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Supernatural urban open-world RPG

Genre: Role-playing (RPG)

I’ll admit—I almost dropped my coffee when Hotta Studio announced that Neverness to Everness, their anime-infused “GTA” gacha, is banishing the dreaded 50/50 pity and separate weapon banners. After years of wallet-pinching coin flips in Genshin Impact and Wuthering Waves (and a rocky Tower of Fantasy launch), this feels like a bold, player-first play. But is Hotta truly rewiring industry norms, or just dangling shiny bait?

Hotta Studio Shakes Up Gacha with No 50/50 and GTA Ruckus

  • Guaranteed banner units: Pulls always land the featured S-Class character—no more pity drifting off-banner.
  • Arc hunts over cash shops: High-rarity Arcs drop in-game via missions and earned currency, not extra paywalls.
  • Anime-GTA mash-up: Carjack, rack up wanted levels, buy property—and all with gacha-collected heroes.
  • Global beta: July 3–16 offers the first English test of this ambitious open world.

If you’ve ever lost a coveted five-star to “off-banner” roulette or watched your pity counter vanish, you know how grim gachas can get. Hotta vows that within 90 pulls you’ll secure the spotlight S-Class, and most A-Class Arcs will be farmable just by playing. That’s a direct response to endless FOMO—fewer reasons to panic-spend and more time enjoying your lineup.

Contrast this with Tower of Fantasy’s bumpy debut—big promises, clunky polish, and pay-to-win hooks—and you can see why I’m raising an eyebrow. Hotta claims to have absorbed those lessons, but the proof will be in the play. They seem determined to distance this title from genre clichés, yet I’m reserving full trust until the servers go live.

Screenshot from Neverness to Everness
Screenshot from Neverness to Everness

Beyond gacha reforms, the cityscape of Neverness to Everness invites chaos. Steal wheels, evade cops, manage your own hideouts—and do it alongside your summoned cast. It’s a refreshing pivot from elemental fantasy kingdoms to urban pandemonium, though I’m curious whether these systems run deep or remain skin-deep novelties.

Launching a global beta with an English client shows a willingness to gather feedback early—no small gesture in a market that too often ships half-baked. Hotta needs a win after ToF, and this could be their shot at rebuilding cred with wary players.

Screenshot from Neverness to Everness
Screenshot from Neverness to Everness

What It Means for Players

If Hotta sticks to its word, removing 50/50 and weapon banners could reset gacha expectations. Fewer currency drains and more play-to-earn rewards would make online RPGs less of a wallet gauntlet. Still, history warns us: “fair” mechanics can mutate post-launch, so keep your guard up. The July beta is your chance to judge for yourself.

Test the blend of anime aesthetics and sandbox mayhem—just don’t be surprised if monetization tweaks sneak in later. If Hotta pulls this off cleanly, Neverness to Everness might rewrite the rulebook. Fingers crossed.

Screenshot from Neverness to Everness
Screenshot from Neverness to Everness

TL;DR

Neverness to Everness ditches the 50/50 pity and weapon banners, promising guaranteed characters and in-game Arc rewards. It pairs anime visuals with GTA-style open-world antics. Hotta’s on trial—July’s beta will reveal if this is genuine reform or another bait-and-switch.

FeatureDetails
PublisherHotta Studio
Beta PeriodJuly 3–16, 2024 (Global, English)
GenreGacha RPG, Open-World Action
PlatformPC (Full release TBA)
G
GAIA
Published 7/8/2025Updated 1/3/2026
3 min read
Gaming
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