
I’ll admit—I almost dropped my coffee when Hotta Studio announced that Neverness to Everness, their anime-infused “GTA” gacha, is banishing the dreaded 50/50 pity and separate weapon banners. After years of wallet-pinching coin flips in Genshin Impact and Wuthering Waves (and a rocky Tower of Fantasy launch), this feels like a bold, player-first play. But is Hotta truly rewiring industry norms, or just dangling shiny bait?
If you’ve ever lost a coveted five-star to “off-banner” roulette or watched your pity counter vanish, you know how grim gachas can get. Hotta vows that within 90 pulls you’ll secure the spotlight S-Class, and most A-Class Arcs will be farmable just by playing. That’s a direct response to endless FOMO—fewer reasons to panic-spend and more time enjoying your lineup.
Contrast this with Tower of Fantasy’s bumpy debut—big promises, clunky polish, and pay-to-win hooks—and you can see why I’m raising an eyebrow. Hotta claims to have absorbed those lessons, but the proof will be in the play. They seem determined to distance this title from genre clichés, yet I’m reserving full trust until the servers go live.

Beyond gacha reforms, the cityscape of Neverness to Everness invites chaos. Steal wheels, evade cops, manage your own hideouts—and do it alongside your summoned cast. It’s a refreshing pivot from elemental fantasy kingdoms to urban pandemonium, though I’m curious whether these systems run deep or remain skin-deep novelties.
Launching a global beta with an English client shows a willingness to gather feedback early—no small gesture in a market that too often ships half-baked. Hotta needs a win after ToF, and this could be their shot at rebuilding cred with wary players.

If Hotta sticks to its word, removing 50/50 and weapon banners could reset gacha expectations. Fewer currency drains and more play-to-earn rewards would make online RPGs less of a wallet gauntlet. Still, history warns us: “fair” mechanics can mutate post-launch, so keep your guard up. The July beta is your chance to judge for yourself.
Test the blend of anime aesthetics and sandbox mayhem—just don’t be surprised if monetization tweaks sneak in later. If Hotta pulls this off cleanly, Neverness to Everness might rewrite the rulebook. Fingers crossed.

Neverness to Everness ditches the 50/50 pity and weapon banners, promising guaranteed characters and in-game Arc rewards. It pairs anime visuals with GTA-style open-world antics. Hotta’s on trial—July’s beta will reveal if this is genuine reform or another bait-and-switch.
| Feature | Details |
|---|---|
| Publisher | Hotta Studio |
| Beta Period | July 3–16, 2024 (Global, English) |
| Genre | Gacha RPG, Open-World Action |
| Platform | PC (Full release TBA) |
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