
Game intel
NTE
Supernatural urban open-world RPG
When I saw the new trailer drop for Neverness to Everness (NTE) ahead of gamescom 2025, I have to admit-I perked up. An open-world supernatural adventure, set in a city that’s as much a character as any NPC, and all running on PS5 with some serious graphical firepower? Yeah, I’ve got questions, but I’m definitely listening. After a string of lately-samey open worlds, anything with a weird, supernatural urban angle stands out. But this is Perfect World Games we’re talking about-an established powerhouse, sure, but one whose track record is a mixed bag if you care as much about gameplay depth as shiny exteriors.
Let’s not dance around it: NTE’s reveal is designed to wow with graphics. The press release practically drools over NVIDIA’s GeForce RTX 50 Series, DLSS 4, and “path tracing” tech, plus TCL’s high-end monitors. If you’re as tired as I am of open-world games that promise ‘living, breathing cities’ but deliver the same old fetch quests dressed in pretty lighting, this should ring a few alarm bells.
But here’s why I’m still watching: Perfect World Games does have a rep for at least nailing technical polish—look at Tower of Fantasy’s visuals, for example—even if their stories and systems sometimes lean generic. NTE is banking hard on spectacle, and if their supernatural urban theme brings some fresh energy (think less Ghostwire: Tokyo’s style-over-substance, more something like a Chinese-themed Dishonored), maybe there’s really something to it.

This isn’t a digital-only hands-on either—the devs are making a big deal out of the demo at gamescom. Fifteen minutes isn’t much, but it at least gives us something more than cinematic trailers (which, let’s be honest, rarely reflect actual play). The hands-on, the live devs at the booth, and the requirement to film yourself playing and splatter it across social is PR granularity at work. If that’s the kind of hot air that fills your X (Twitter) feed, fair warning.
One big draw for demo participants: you get exclusive merch for pre-registering and posting—bags, stickers, lucky draw bling. As a grizzled convention-goer, I respect the hustle, but let’s not pretend this isn’t mostly about social buzz. A game lives or dies on what happens behind the controller, not in Discord GIFs of swag.

The supernatural city genre has seen loads of hype (and misses) lately—Tokyo gets haunted in Ghostwire, Shanghai feels cool but shallow in some mobile RPGs, and Western studios keep swinging for that “urban fantasy” mood with mixed results. NTE might be the first to try and bring a photorealistic, supernatural-tinged Asian metropolis to PS5 with AAA technical muscle. If the team really leans into the local flavor, and doesn’t just reskin generic quests, there’s genuine potential here.
Perfect World Games, for all the MMO and mobile-heavy catalog, hasn’t dropped a single-player, story-driven open-world RPG for console that hit big internationally. NTE could be their chance to break out—if they can actually deliver something deeper than a tech demo with gacha cosmetics layered on top.

I’m cautiously optimistic, but not drinking the Kool-Aid just yet. The focus on NVIDIA hardware and merch activations screams “please make us viral” as much as it promises a good game. Until we see hands-on impressions from folks not wedded to the booth script, the jury’s out. But I’m always down for something weird, especially if it can make city exploration as compelling as Persona 5 or Judgment, rather than just more open-world bloat with supernatural window dressing.
Neverness to Everness is shaping up as a flashy, supernatural open-world RPG with a heavy focus on graphics and urban spectacle—playable for the first time at gamescom 2025. Perfect World Games needs to prove it’s more than marketing flash, but if they can combine visual power with real gameplay depth, NTE might finally offer a city worth haunting.
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