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Star Wars: Knights of the Old Republic II: The Sith Lords
Star Wars Knights of the Old Republic II: The Sith Lords is a sequel to the blockbuster RPG Star Wars Knights of the Old Republic. Players continue to enjoy th…
This caught my attention because KOTOR 2 is one of those rare RPGs that still sparks heated debate and modding devotion two decades after release – and now legal filings suggest Aspyr and Lucasfilm Games quietly tried to build a full remake, codenamed “Juliet”, only for work to reportedly stop as recently as March 2025.
The headline here is specific: newly surfaced legal documents (not an official Lucasfilm press release) identify a full remake of Star Wars: Knights of the Old Republic II – the Obsidian classic from 2004 – under the codename “Juliet”. According to those filings, Aspyr and Lucasfilm Games were attached to that work and planned to modernize visuals and gameplay while integrating the Sith Lords Restored Content Modification (RCM), the community-made patch that essentially finishes the game.
That last detail matters. The RCM isn’t a random mod — it patches in restored scripts, fixes quest logic, and resolves narrative holes left by the original’s rushed state. A licensed remake that embraces RCM would have been the clearest recognition yet that community work helped make KOTOR 2 playable and narratively coherent.

Short version: KOTOR 2 is a game many want remade properly — not slapped into modern graphics while leaving broken quests and tonal oddities untouched. If Juliet was real and intended to fold RCM into the official codebase, that would be huge for fans who’ve been running community patches for years. It’s the kind of developer humility the community rarely sees: adopting fan fixes rather than reinventing them or ignoring them wholesale.
But the filings also reportedly say development slowed or stopped in March 2025. That raises immediate questions: was this a strategic pause as resources shifted to Saber’s KOTOR 1 remake? Did internal restructuring at EA/Lucasfilm push Juliet off the schedule? Or was it a creative decision when Aspyr’s role in the broader KOTOR effort changed?

Based on the filings’ descriptions, Juliet aimed for more than a visual polish. Expect work on combat pacing, AI behavior, UI, dialogue presentation, and cinematic staging — the usual modern-RPG checklist. More interestingly, the intention to incorporate RCM suggests the remake would have restored cut quests and dialogue threads instead of leaving the game’s rough edges intact.
That approach could have elevated KOTOR 2 from “cult classic with a patchy second half” to a fully coherent narrative on par with modern narrative-driven RPGs. It would also create thorny design choices: how faithful to remain, how much to restructure, and whether to add new voice work or reuse community-written fixes.

Importantly, this legal filing doesn’t mean Saber Interactive’s separate KOTOR 1 remake is dead. Saber’s project, announced earlier and later taking over work from Aspyr, appears to continue independently. If anything, the existence of Juliet shows EA and Lucasfilm Games were at least exploring more ambitious returns to the Old Republic era — multiple projects, different teams, different scopes.
Legal filings reveal a KOTOR 2 remake codenamed “Juliet” developed by Aspyr and Lucasfilm Games that planned to modernize the game and incorporate the RCM, but reports say development may have halted by March 2025. This could have been the definitive KOTOR 2 experience fans want — but for now the safest bet is the community-patched original while we wait for official word (or for Saber’s ongoing KOTOR 1 remake to signal EA’s next move).
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