
Game intel
New World
This caught my attention because New World is one of the rare modern MMOs that actually found a distinct identity after a rocky start – a weighty, action-first combat loop, gorgeous art direction, and a crafting economy you could genuinely lose days to. Amazon Games has now confirmed development is ending and servers go offline at the end of 2026. A final update (Season 10 and the Nighthaven expansion) will cap things off, and Rise of the Angry Earth is being given away on PC as a parting gift. In response, players have launched a petition that’s already crossed 16,000 signatures. The big question: does any of this move Amazon?
Amazon’s plan is clear: ship one last update (Season 10 and Nighthaven), keep the lights on for roughly two more years, then sunset the servers. The company framed the free PC copy of Rise of the Angry Earth as a thank-you — and to be fair, it’s an expansion with some of New World’s better ideas, like mounts and revamped progression. But it’s hard not to read it as a farewell tour package.
The timing stings for console users. New World finally arrived on consoles in 2024; by the time servers close, those players will have had about two years. That’s not unheard of in live-service land, but it’s the kind of timeline that makes people hesitate before buying into the next big “ongoing” game.
New World launched in 2021 with near‑million Steam concurrents and the energy of a fresh-world land rush. Then reality hit: duping exploits kneecapped the economy, endgame loops turned repetitive, and PvP never quite realized its potential. Amazon course-corrected — server merges, quality-of-life patches, better dungeons, expansion updates — and the game evolved into a legitimately enjoyable action‑MMO with great vibes and a dedicated community. It wasn’t perfect, but it had a heartbeat.

That’s why the petition resonates. It asks Amazon to “save the development team and the game,” and to “reconsider their decision and reinstate the New World team. It is essential to maintaining the energy, enthusiasm, and community that define this exceptional game.” That sentiment is real. MMOs aren’t just products; they’re places. Shutting them down erases years of player stories.
Short answer: probably not on the core decision. Petitions rarely reverse corporate calls on live-service sunsets unless there’s a clear, immediate business upside. We’ve seen campaigns keep features alive or nudge tweaks, but full-on reversals — especially involving staffing and long-term server costs — are uncommon.

That said, petitions can shape what a sunset looks like. Community pressure has, in other games, won concessions like longer server timelines, migration options, or better preservation plans. If New World’s players want leverage, the goal might shift from “undo the shutdown” to “make the final two years actually count.” Think: steady maintenance, meaningful events, and systems that respect returning players rather than exploit their nostalgia.
We’re in a correction phase for live-service games. The market can’t sustain every forever-game promise, and publishers are pruning aggressively. New World lasting five years is not a disaster, but it does raise the bar for how companies should handle trust. If you’re launching on new platforms in 2024 and closing in 2026, you need to over‑deliver on transparency and value on the way out.

Amazon still has MMO footprints — it publishes Lost Ark in the West and has other online projects — but that’s exactly why the community is trying to make noise now. If player faith erodes, it will follow to the next launch. Delivering a classy sunset for New World isn’t just the right thing to do; it’s smart portfolio management.
New World is heading for a sunset in late 2026 after one last update. A 16k‑strong petition probably won’t reverse the call, but it could influence how the final years play out. If Amazon wants players onboard for future online games, the farewell tour needs to feel like respect, not a clearance sale.
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