
Nexon just admitted what a lot of players have been saying: piling out new seasons isn’t fixing The First Descendant’s core problems. Instead of a Season 4 rollout in early 2026, the team is pausing to reorganize the game loop and extend Season 3 through the first half of the year. That matters because cosmetic updates and new maps only paper over a shooter whose farming, weapon progression, and difficulty curve have left many players frustrated.
The First Descendant launched with headlines and a 260,000-player peak on Steam, but its lifetime score now sits at 64% – “Mixed.” That gap between launch hype and lasting retention tells you everything. Players complained about aggressive monetization, an overloaded progression system that feels almost gacha-like, and a grind that often leads to disappointment when key materials don’t drop. Simply shipping more content wasn’t solving those core player pain points.
Creative director Min-Seok Joo (via community manager Jason Lee’s translation) summarized the pivot: “the first half of 2026 will focus on reorganizing The First Descendant’s core loop and strengthening its content… we’ve decided it would be better to invest more in the game’s completion through reorganization before moving on to the next stage.” In practical terms, that means staged updates across early 2026 rather than a full Season 4.

Key additions and changes announced:
I tested The First Descendant around Summer Game Fest and, like fans of Warframe, I could see the bones of a rewarding looter-shooter. But the systems felt noisy: deep, yes, but not in a good way. When progression requires brittle RNG and the weapon upgrade loop reads like a spreadsheet, players vote with their time. Digging in to fix those systems – even if it means delaying flashy new chapters — is the kind of discipline more publishers need. Riot did something similar with League’s ecosystem fixes; when it works, it stabilizes the player base and sets the stage for healthier growth.

That said, Nexon also needs to prove it can follow through. Promising Transcendent weapons and an Operation Command menu is one thing; shipping satisfying drop rates, clear progression paths, and less opaque monetization is where the trust gets rebuilt.
Expect a quieter early 2026 that’s focused on meaningful changes rather than a parade of new maps. There’s a December 4 update that brings an Ultimate Yujin variant, the Forbidden Sanctuary dungeon, a poison-based Abyss Colossus, Grim Reaper content, and Descendant rebalances — but the real test will be whether the Episode 2/3 changes actually make daily play more satisfying.

Nexon delaying Season 4 to overhaul The First Descendant’s farming, weapon progression, and gameplay loop is the right move on paper. Players want fewer gimmicks and clearer returns on their time and money — now we’ll see if Nexon delivers the execution, not just the intent.
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