
Game intel
NieR
Also known as Season 2 from NieR Re[in]carnation, The Sun and the Moon is the second story arc of this game revolving around high school students Hina Akagi an…
That three words at the end of a celebratory trailer changed the conversation. Square Enix’s 9th‑anniversary video for NieR: Automata celebrated concerts, crossovers and, crucially, a new sales milestone – “shipped and digitally sold over 10M copies worldwide” – then closed with on‑screen text: “NieR: Automata to be continued…”. For a franchise that hasn’t seen a direct Automata follow‑up in nearly a decade, the line is a formal return signal. It is not, however, a confirmation of scope, platform, or timetable — and that silence is where the real story lives.
Nine years after Automata launched, the franchise is both larger and messier. The brand survived through Reincarnation (mobile), a Replicant remake, and a steady stream of collaborations. Those kept NieR visible, but none answered the central question: where is Automata’s next chapter? Ten million units is the simplest answer — it’s the kind of milestone that turns “maybe” into “plausible” in a publisher boardroom. It gives Square Enix room to justify investment, attract partners, and make development budgets safer bets.
![Screenshot from NieR Re[in]carnation: The Sun and the Moon](/_next/image?url=https%3A%2F%2Fbackend.finalboss.io%2Fwp-content%2Fuploads%2F2026%2F02%2Ftmpkcygymr5_NieR_scnpbz.webp&w=1200&q=75)
PR statements like this are deliberately vague because vagueness preserves options. “To be continued” can mean a full sequel, a story expansion, a remaster, a spin‑off, or another kind of tie‑in entirely. Square Enix has a history of monetizing fandom with stage productions, comics, and collaborations. The trailer itself confirms interest and sales — not that a new game is greenlit, staffed, and on a release track. Fans should be excited, not convinced.
“When you say ‘to be continued’, are you signaling a full‑budget, narrative sequel led by Yoko Taro and PlatinumGames — or are you expanding NieR’s IP with smaller projects and collaborations?” That question gets to the core difference between a headline tease and a developer‑level commitment.
![Screenshot from NieR Re[in]carnation: The Sun and the Moon](/_next/image?url=https%3A%2F%2Fbackend.finalboss.io%2Fwp-content%2Fuploads%2F2026%2F02%2Ftmpsfz5mvxm_NieR_scnpc0.webp&w=1200&q=75)
If none of those signals arrive over the next three months, treat “to be continued” as a warmed‑up PR line and not a development commitment. If they do arrive, the community should watch for named studios and a production window — those will be the hard evidence of a real sequel.
![Screenshot from NieR Re[in]carnation: The Sun and the Moon](/_next/image?url=https%3A%2F%2Fbackend.finalboss.io%2Fwp-content%2Fuploads%2F2026%2F02%2Ftmpow6wwxc9_NieR_scnpc1.webp&w=1200&q=75)
Square Enix used Automata’s 10M sales and a 9th‑anniversary trailer to declare NieR’s story isn’t finished — a meaningful, calculated signal. It raises real hope for an Automata follow‑up but stops short of naming developers or a format. Watch Summer Game Fest and direct developer comments — they’re the only things that will separate a savvy PR tease from a confirmed sequel.
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