Game intel
Ninja Gaiden Ragebound
A brand-new side-scrolling entry to the NINJA GAIDEN series from the team behind Blasphemous, NINJA GAIDEN: Ragebound redefines the classic platformer saga in…
When I heard Dotemu and The Game Kitchen were teaming up for a new Ninja Gaiden, I actually did a double-take. As a longtime devotee of the series, with fond (and sometimes rage-fueled) memories of the NES trilogy, I’ve been burned before by “retro revivals” that miss the mark. But with Ragebound, the pedigree behind the devs and the promise of true 2D action caught my attention for more than just nostalgia’s sake-especially once I saw who’s contributing to the soundtrack.
Key Takeaways
| Feature | Specification |
|---|---|
| Publisher | Dotemu |
| Release Date | July 31, 2025 |
| Genres | 2D Action Platformer |
| Platforms | PC, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox |
First off, let’s talk about the developer lineup. Whenever Dotemu’s name comes up, it’s usually a signal that a classic series is about to get the respect (and sometimes the overhaul) it deserves. Their work on Teenage Mutant Ninja Turtles: Shredder’s Revenge and Streets of Rage 4 proved they know how to tap into what made those old games tick, while still making them feel vibrant and fresh for today’s gamers. Add The Game Kitchen—who turned Blasphemous into one of the most atmospheric, punishing indies of the last decade—and suddenly the “retro revival” pitch starts to look like more than a cynical nostalgia cash grab.
But let’s not get swept up in hype alone. The big hook here is that Ragebound picks up immediately after the NES Ninja Gaiden’s intro—something that’s a clear wink to longtime fans but also a risky move if the team can’t capture the original’s white-knuckle tension. Instead of Ryu Hayabusa, we’re getting Kenji Mozu, a new Hayabusa Clan ninja, sharing the stage with Kumori, a kunoichi from the long-standing rival Black Spider Clan. If you ever wanted a Ninja Gaiden game that leans into actual ninja rivalries and dual play, this could hit the spot. Plus, the promise of upgradable abilities and secret missions suggests the devs are aiming for more than just a straight remake in fancy pixel art.
Speaking of which, the pixel art style is an interesting move. It’s easy to slap retro visuals on a new game and call it a day, but Dotemu’s track record hints at more than nostalgia bait: they tend to use visual style as a way to modernize game feel without betraying the original spirit. The real test will be whether the controls and pacing actually feel as “tight” as the 8-bit originals—because, let’s face it, Ninja Gaiden was always about precision and punishing difficulty. If Ragebound can deliver that, it’ll win over hardcore platformer fans (and probably produce a few controller-throwing moments, too).
What took me by surprise, though, was the soundtrack news. Getting Keiji Yamagishi, Ryuichi Niita, and Kaori Nakabai—the trio behind that iconic NES Ninja Gaiden music—to contribute alongside Sergio de Prado (of Blasphemous fame) is a huge nod to authenticity. Soundtracks are the soul of so many classic games, and this is the sort of detail that shows the devs know their audience isn’t just chasing a visual throwback—they want the adrenaline-pumping tunes that made those boss fights unforgettable. It’s a small thing that could make a big impact if executed well.
On the gameplay front, the trailer hints at relentless enemy patterns, boss-caliber behemoths, and the kind of challenge that defines the series—“stand still and you’re dead” is a pretty blunt promise, but one I actually want to see a modern game make good on. The inclusion of upgradable abilities, collectibles, and optional challenges suggests there’ll be enough modern hooks to keep things interesting for more than just speedrunners or masochists.
Here’s what matters most for players: this isn’t just another re-skin or lazy reboot. By letting you play as both Kenji and Kumori, Ragebound is poised to offer something fresh for both old-school diehards and newcomers who might’ve missed the NES years. The Steam Next Fest demo (June 9-16) is a smart move—it gives us a chance to feel out whether the combat, platforming, and soundtrack actually live up to the pitch. It also shows Dotemu’s confidence in what they’ve built.
If you’re sick of shallow remakes or games that use nostalgia as a crutch, this is one you’ll want to keep an eye on. The real question is whether they’ll balance old-school challenge with modern accessibility (a tough ask, considering Ninja Gaiden’s reputation for being downright brutal). But if anyone can walk that line, it’s probably the team that made Blasphemous the cult hit it is today, with Dotemu steering the nostalgia ship.
TL;DR: Ninja Gaiden: Ragebound isn’t just banking on the Ninja Gaiden name—Dotemu and The Game Kitchen have the chops to deliver a true evolution of the NES trilogy, with dual protagonists, a killer guest composer lineup, and a promise of skill-driven, unforgiving 2D action. The Steam Next Fest demo will tell us if this is a nostalgia rush worth riding, or just another failed resurrection—but so far, there’s real reason for fans to be optimistic (and maybe a little nervous for their controllers).
Source: Dotemu via GamesPress
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