Why Nintendo’s paid Xenoblade Switch 2 patch actually looks worse

Why Nintendo’s paid Xenoblade Switch 2 patch actually looks worse

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Xenoblade Chronicles X

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Xenoblade Chronicles X is an action role-playing video game and a part of the Xeno series of video games, serving as a spiritual successor to Xenoblade Chronic…

Platform: Wii UGenre: Role-playing (RPG), AdventureRelease: 12/3/2015Publisher: Nintendo
Mode: Single playerView: Third personTheme: Action, Science fiction

By Staff Writer | February 25, 2026 | Sources: Numerama, 3DJuegos, Reddit

Key Takeaways

  • Nintendo’s €4.99 Switch 2 upgrade for Xenoblade Chronicles X promised 4K/“up to” 60fps but introduced heavy upscaling artifacts.
  • Players report fuzzy long-range textures and “convolution” filtering that degrades image quality.
  • Multiple Reddit users contacted Nintendo eShop support and received quick refunds.
  • This backlash highlights consumer skepticism around paid “next-gen” digital upgrades.

Nintendo issues refunds after upgrade controversy

Xenoblade Chronicles X is a Monolith Soft classic, and fans expected Nintendo’s Switch 2 remaster to honor that legacy. Instead, reports started pouring in hours after launch that the paid “Switch 2 Edition” upgrade—sold for about €4.99 to existing Steam users—actually makes the visuals look worse than the Switch 1 Definitive Edition. That outcry was loud enough for Nintendo support to hand out refunds, often without any fuss.

What Nintendo promised vs. what players see

According to reports from Numerama and 3DJuegos, the paid patch advertises:

  • 4K output and “up to” 60 frames per second (fps) in TV mode (playing on a docked console connected to a television).
  • 1080p and “up to” 60fps in handheld mode (playing on the Switch 2’s built-in screen).

That’s the same strategy Nintendo used for other early Switch 2 upgrades like Super Mario Odyssey and The Legend of Zelda: Breath of the Wild—small paid patches that promise a sharper, smoother experience on new hardware.

Community reports describe fuzzy textures and over-filtering

Within hours of the upgrade going live, social feeds and Reddit threads filled up with complaints. Players say the image now uses aggressive upscaling—an automated attempt to boost resolution by stretching and sharpening pixels—which can introduce visible artifacts. Some describe a soft “convolution” filter on distant textures that makes environments appear smeared or blurry rather than crisp.

Reddit user tamodolo put it bluntly: “At first it looks sharper, but after a while… it just turns bad. Long-range textures look like they’ve had some weird paint-job filter applied.” That “paint-job” effect is likely AI-driven upscaling being too aggressive, trading true detail for a smoother, less faithful image.

Screenshot from Xenoblade Chronicles X
Screenshot from Xenoblade Chronicles X

Refunds roll in after simple support chats

Players who contacted Nintendo eShop support to explain that the upgrade looked worse than the original game say they received refunds almost immediately. Multiple posts claim that customer service asked no probing questions—once the image-quality issue was described, the refund was approved. While Nintendo hasn’t released official numbers, the ease of refunds suggests a deliberate policy to quell negative press.

Why paid upgrades matter for consumer trust

Paid upgrades promise an easy way to bring classic games into the “next generation.” You pay a small fee, and you expect a tangible boost. But if “4K” ends up as nothing more than a stretched, artifact-ridden image and “up to 60fps” sounds like hedged marketing, gamers lose faith. This incident underscores how quickly consumer trust erodes when promises don’t match reality.

Screenshot from Xenoblade Chronicles X
Screenshot from Xenoblade Chronicles X

Quality assurance and third-party ports

Another angle is QA (quality assurance). If Nintendo can ship a patch that visibly degrades presentation for many players, it raises questions about testing and oversight. Community speculation suggests Monolith Soft may have handed the Switch 2 port to an outside studio under tight deadlines, but Nintendo hasn’t clarified who handled the remaster. Either way, the backlash points to a need for stronger internal checks.

Context: Xenoblade Chronicles X’s legacy

Originally released on Wii U in 2015, Xenoblade Chronicles X built a devoted JRPG following thanks to its vast open world and mecha combat. Eurogamer praised the Definitive Edition on Switch 1 for retaining the game’s strengths. But that review didn’t cover this specific Switch 2 post-launch patch, which now sits at the center of renewed debate.

Screenshot from Xenoblade Chronicles X
Screenshot from Xenoblade Chronicles X

Looking ahead: what Nintendo can do

To avoid future flare-ups, Nintendo could issue a hotfix that refines its upscaling algorithm or add an in-game toggle to switch off aggressive filters. Clearer language around “up to” metrics—explaining under what conditions 60fps really kicks in—would also help set customer expectations. For players, the lesson is clear: wait for community feedback before hitting “buy” on paid digital upgrades, no matter how small the price tag.

Conclusion

Nintendo’s paid Switch 2 upgrade for Xenoblade Chronicles X highlights the risks of charging for “next-gen” digital enhancements. Despite promises of 4K and smoother frame rates, community reports of fuzzy textures and upscaling artifacts triggered quick refunds and broader questions about QA and consumer trust. Going forward, clearer marketing and more rigorous testing will be essential to keep fans on board.

e
ethan Smith
Published 2/23/2026
4 min read
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