
Game intel
Nioh 3
In the latest game in the dark samurai action RPG series "Nioh," you will need to use both Samurai and Ninja combat styles in your battles against formidable y…
I’ve played every Nioh game since the first one blindsided us with feudal Japan’s answer to Dark Souls. When Koei Tecmo unveiled the Nioh 3 alpha on PS5, my excitement was tinged with healthy skepticism. We’ve all heard studios promise to “listen to feedback,” only to see the same pain points at launch. This time, however, early signs suggest Team NINJA might actually deliver.
Since Nioh stormed onto PS4 in 2017, it’s been celebrated for its punishing combat, layered RPG systems, and deep dives into Japanese mythology. Nioh 2 (2020) doubled down on player freedom with a full character-creation suite and an expanded stance moveset—yet introduced new headaches, from jarring difficulty spikes in Yokai-infested corridors to sluggish stance transitions that could break a well-timed combo. With every patch and DLC chapter, veterans asked for cleaner controls, fairer boss design, and a less cryptic onboarding experience.
One of the longest-running gripes has been stiff input timing and awkward stance swaps. In this alpha:

These tweaks aim to preserve Nioh’s signature stamina-driven duels while making each encounter feel more visceral and fair.

Alpha testers called out certain foes and bosses as downright merciless—health pools felt inflated, attack patterns borderline “cheap.” Team NINJA has since fine-tuned enemy HP, tightened attack windows, and improved AI telegraphs. Even more radical is the option to retreat from a boss arena after you’ve taken a solid beating—a concession unheard of in Soulslike design but welcome for those long farming runs.
Nioh’s deep mechanics can overwhelm new recruits. This alpha addresses that head-on:
While the full release remains scheduled for 2026, Koei Tecmo has candidly warned some alpha features may be refined—or even cut—before launch. That willingness to set realistic expectations marks a welcome shift from the usual hype cycle. Of course, plans can evolve, but seeing these targeted adjustments so early bodes well.

If Team NINJA sticks to its roadmap, Nioh 3 stands poised to be the series’ most balanced and accessible entry. Newcomers benefit from gentler onboarding and fewer “gotcha” moments, while series veterans enjoy sharper controls and smarter enemy behavior. For a franchise built on hard-earned triumphs, these changes could finally make every victory feel entirely deserved.
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