On paper, Nothing’s Headphone (a) looks like a classic “lite” model: cheaper materials, a few missing features, lower price tag. The surprise is that, for around €160, this thing doesn’t just hold its own against the pricier Headphone (1) – for a lot of gaming setups, it actually makes more sense.
This review pulls together in‑depth test reports and measurements from multiple sources and looks at them through a gaming lens: long sessions, voice chat, latency, and everyday comfort. Treated like a gaming headset that just happens to sound good for music, the Headphone (a) is a very interesting option.
Most lifestyle Bluetooth headphones fall flat the second you try to game on them. Too much latency, mushy bass that buries footsteps, weak mics, mediocre comfort after three hours of raids – you know the story.
Nothing’s Headphone (a) doesn’t magically turn into a dedicated wireless gaming headset, but it checks a bunch of boxes that gamers actually care about:
The big question is where it cuts corners compared to a classic gaming headset – and whether those trade‑offs matter for how you play.
Nothing stays on brand here. The Headphone (a) looks like a cousin of the Headphone (1), with that industrial, semi‑transparent vibe – only now the earcups are plastic instead of aluminum, and the outer shells are solid colors: white, black, pink, or a loud yellow.
The plastic does make the premium factor drop a bit compared to the Headphone (1), but it also keeps the weight reasonable at around 310 g. That’s not ultra‑light by gaming‑headset standards, yet testers consistently report that the clamp force is relaxed and the memory foam pads do a good job of spreading the weight out.
There are a couple of important comfort caveats for long gaming nights:
An IP52 rating gives some peace of mind: a bit of dust or sweat isn’t going to kill them, and a dash to the door in light rain is no big deal. For a device that will see desk, couch, commute, and maybe the occasional LAN party, that’s a handy baseline.
The control scheme is one of the coolest things about Nothing’s headphones, and the Headphone (a) keeps it almost entirely intact from the more expensive model.
If you’ve ever mis‑swiped on a touch panel mid‑match and accidentally paused your audio, you know why this matters. Physical controls you can feel without looking are a big quality‑of‑life win for gaming.
All of this ties into the Nothing X app (on Android and iOS), where you can:
The one missing feature compared to the Headphone (1) that you really feel in daily use is wear detection. On the more expensive model, taking your headphones off pauses playback automatically and putting them back on resumes it. The Headphone (a) skips this to save cost, and once you’re used to auto‑pause, going back to manual controls is a bit of a downgrade.
Out of the box, the Headphone (a) aims squarely at “fun” rather than “neutral studio monitor”. There’s a 40 mm driver with a titanium coating, and the stock tuning leans into a slightly boosted low end compared to the Headphone (1), which was tuned with help from audio brand KEF.
Testers generally describe the sound like this:
Resolution and detail retrieval don’t reach “audiophile” levels, but this isn’t a mushy mess either. It’s firmly in that sweet spot where the sound is energetic and engaging, and you’re not constantly hearing harshness or weird coloration that pulls you out of the game.
The clever bit is the Dynamic Bass Enhancement. It’s an AI‑driven bass boost that reacts in real time, lifting the low end when the track or game calls for it. For games with big set‑pieces – think collapsing buildings, gunship flyovers, magic ultimates – it adds impact without you needing to constantly dive into an EQ menu.
Don’t like the stock sound? This is where the EQ shines. The parametric EQ in Nothing’s app is far above what you usually get at this price. You can either tame the bass to get closer to the more balanced Headphone (1) profile, or push certain frequencies for competitive play – for example, nudging the upper mids and low treble to make footsteps and reloads pop more in shooters.
The Active Noise Cancellation performance on the Headphone (a) is surprisingly close to the Headphone (1) despite the lower price. Pure spec sheet differences – fewer microphones, no fancy adaptive algorithm marketing – don’t translate into a huge hit in the real world according to early testing.
What you get in practice:
It doesn’t quite reach the “audio black hole” feeling of Sony’s WH‑1000X series, but given how much cheaper these are, that’s expected. For gaming, the ANC here hits the important mark: it lowers the noise floor enough that you can keep your volume safer while still feeling immersed.
The Transparency mode is good enough to have a quick conversation or hear someone calling you without ripping the headphones off, which is handy if you’re playing on a couch with other people around.
Spatial Audio is onboard too, but with one key cut: there’s no head‑tracking. You still get a virtualized surround effect that can make some content feel wider and more “room‑like”, but the soundstage doesn’t react to your head movements.
For music, that’s arguably fine; for games, head‑tracking can sometimes break immersion anyway if the implementation is off. If you loved the “speaker in front of you” illusion from the full Headphone (1) setup with tracking, you’ll miss it. If you just want a bit more space around your audio, this slightly stripped‑down Spatial Audio mode still adds a layer of fun without being essential.
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Let’s be blunt: if you’re chasing absolute minimum latency for high‑level competitive play, dedicated 2.4 GHz gaming headsets still win. Bluetooth has inherent delay, and LDAC – while great for audio quality – can actually add a bit more latency in some cases.
Nothing does include a low‑latency mode that tightens things up for gaming and video. This makes a noticeable difference compared to the standard connection and is absolutely worth toggling on when you sit down to play on Android, PC, or a handheld like the Steam Deck. It won’t feel as instant as a wired pair of IEMs or a wireless dongle headset, but it gets into that “good enough for most people” zone where lip‑sync issues and gunshot delays stop being distracting.
Platform‑wise:
The microphone is where you’re reminded this is not a purpose‑built gaming headset. Call and mic quality are described as serviceable but unremarkable: totally okay for Discord, in‑game chat, and quick calls, but your voice won’t sound studio‑clean and background noise filtering is just average. If you’re streaming or recording content, you’ll want a separate mic anyway.
This is the area where the Headphone (a) absolutely clowns a lot of more expensive gear. Official figures talk about up to 135 hours of playback with ANC off and up to 75 hours with ANC on.
Even allowing for real‑world variance, you’re looking at days of actual use between charges. For comparison, many premium ANC headphones hover in the 25–40 hour range with noise cancelling enabled. Gaming headsets with 2.4 GHz dongles often land around 30–50 hours.
There’s also proper fast‑charge: around 5 minutes on the charger for roughly 8 hours of playback in ideal conditions. That “oh no, my headphones are dead right before raid night” moment becomes much less stressful. Plug them in while you make a drink, and you’re effectively set for an evening.
The only disappointment is that there’s no passive mode. Even if you plug in the supplied 3.5 mm cable, the headphones still need power to work at all. So if the battery is truly dead, you are not playing until you’ve juiced them up a bit.
Compared to the Headphone (1), the Headphone (a) gets its price down by trimming a few nice‑to‑have features and materials rather than gutting the core experience. Still, it’s worth being clear about what you lose:
For pure gaming use, the missing wear detection is the one you’ll notice the most day to day. The aluminum cups and fancier case are more about feel and aesthetics than function. Spatial head‑tracking is fun for movies but far from essential in games, especially when implementations vary wildly between platforms.
Nothing basically asks you to choose between two philosophies:
If you’re the kind of listener who wants the most refined, neutral sound and that full set of “flagship” features, the Headphone (1) is still the better pick. But if you’re reading this on a gaming site, chances are your priorities skew a bit differently: comfort, fun sound, low‑latency mode, and not having to charge every other day.
From that angle, the Headphone (a) ends up being the smarter buy. The sonic differences can be mostly ironed out with EQ, the ANC is close enough for daily use, and the compromises don’t really hurt the gaming experience. Meanwhile, the savings could easily go toward a decent USB mic or a game or two.
Viewed purely as lifestyle ANC headphones, Nothing’s Headphone (a) are already compelling: fun tuning, strong feature set, and a price that undercuts a lot of household‑name competition. Through a gaming lens, they end up even more interesting.
They’re not a replacement for a dedicated low‑latency, 2.4 GHz gaming headset if every millisecond matters to you. And they won’t satisfy someone chasing neutral studio sound straight out of the box. But if you want one pair of over‑ears that can handle your commute, your Spotify queue, and your nightly gaming sessions on PC, console, and handheld devices without constantly living on a charger, the Headphone (a) lands in a very sweet spot.
The cuts compared to Headphone (1) are mostly in the “nice touch” category, while the big wins – battery life, comfort, tuning flexibility, and ANC that’s actually useful – are all here. For around €160, that’s a tough combo to beat.
Final rating: 8/10 – A fantastic value pick for gamers who want versatile ANC headphones that can comfortably double as their daily drivers.