
DLSS (Deep Learning Super Sampling) has evolved from a straightforward upscaling tech into a nuanced, AI-driven layer that sits between your game engine and display. With the 4.5 update, NVIDIA adds a second-generation transformer model for Super Resolution (SR) plus two flavors of Multi Frame Generation (MFG): Dynamic MFG (DMFG) and an extreme 6X MFG mode. Together, these features promise cleaner motion, sharper particles, and sky-high frame rates—if your hardware can keep up.
The new SR model uses transformer-based AI to analyze multiple frame buffers and reconstruct each output with fewer artifacts. You’ll notice:
Dynamic MFG automatically toggles between native rendering and AI-generated frames based on scene complexity, aiming to hit your target refresh rate with minimal overhead. If you really want to show off, the one-click 6X MFG option forces the engine to produce up to six AI-interpolated frames for every rendered one—ideal for 240 Hz+ monitors but available only on RTX 50 series cards. Key trade-off: extra frames mean extra latency, so competitive multiplayer fans may prefer to stick with pure rendering.
In practice, the transformer SR model costs roughly 2–3 percent of your GPU’s compute power in most AAA titles, a small price for visibly cleaner images. On an RTX 5090 at 4K path-traced in Black Myth: Wukong, I saw

—a real-world example—246 FPS at 4K with 53 ms total render latency, compared to 252 FPS in standard DLSS Quality mode. Override-enabled RTX 4090 and 4080 cards top out around 4X MFG, offering a mild boost without locking you into the beta app.
Older RTX 20 series GPUs will feel the 2–3 percent overhead more acutely when chasing 60 FPS, but for most 1440p or 4K players on RTX 30/40, it’s nearly imperceptible.

Comparing screenshots side-by-side, DLSS 4.5’s transformer SR model:
In titles like The Outer Worlds 2 and Indiana Jones and the Great Circle, menus and HUD elements stay rock-steady, and frame drops feel far less jarring—with no manual game update needed.
Note: PC only—no console support yet.
Stripping away the hype, here’s my take:
If you’re on an RTX 3070 at 1440p, just leave the frame gen alone—this transformer SR alone is quietly fantastic. Debating an upgrade to RTX 50? DMFG is one of the first “real reasons” to consider it beyond raw TFLOPS.

8.5/10 – DLSS 4.5 is the update I’ve been waiting for: a meaningful, visible quality bump for nearly every RTX owner, plus a genuinely clever new idea with DMFG. The transformer Super Resolution model makes DLSS feel less like “fancy upscaling” and more like an integrated step in rendering—especially with particles and motion blur finally under control.
DLSS 4.5 is more than a simple upscaling patch—it’s a next-gen AI layer that makes informed decisions about when to render, when to upscale, and when to interpolate frames. The transformer SR model delivers a genuine image-quality leap for almost any RTX owner, while DMFG and 6X MFG tease the potential of AI frame gen at extreme refresh rates. If NVIDIA continues down this path, PC gaming’s future could hinge less on raw native resolution and more on how convincingly AI can fill in the gaps.
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