
Game intel
Of Ash and Steel
Of Ash and Steel is an immersive third-person open-world RPG created by a passionate team that values the essence of classic old-school RPGs and modern designs…
tinyBuild and Fire & Frost have unleashed a free Steam Next Fest demo for Of Ash and Steel, their retro-inspired open-world RPG now live on PC, ahead of its full release on Steam and GOG on Nov. 6, 2025. The demo ditches conventional quest markers in favor of handwritten directions, offers a taste of its combat-focused Arena Master mode and early crafting systems, but details on price, console versions and demo save carryover are still under wraps.
“No quest markers” is often code for “we forgot the UI,” but Of Ash and Steel leans into the diegesis: you’re Tristian, the island’s cartographer, scribbling notes and piecing together NPC hints (“Head past the mill, follow the cliff to the old watchtower”). If you grew up getting lost in Morrowind or Gothic—and enjoyed piecing together your own path—this demo is worth your time. Early feedback suggests Fire & Frost’s intention isn’t busywork but real exploration, with environmental signposts and a map you actively annotate replacing on-screen waypoints.
The demo unlocks Arena Master mode, essentially a gladiatorial gauntlet where you grind experience, gold and fame to upgrade weapons, armor and techniques. Combat revolves around three core stances—two-handed axes for sweeping burst attacks, rapiers for nimble bleeding strikes and maces for balanced bashes. Each weapon class has unique stances and unlockable abilities, and the Arena pressures you to swap tactics, manage stamina and exploit openings. If you can brute-force every encounter with a big axe, mastery rings hollow; true depth comes when each stance feels distinct and rewarding.

One demo twist: crafted weapons often demand lower stats than equivalent loot. That smartly nudges players to gather resources, experiment with recipes and avoid long stretches of underpowered peasant syndrome. Success hinges on accessible crafting menus and sensible resource placement—miners’ camps for ore, apothecaries for reagents—so you’re outfitting yourself for an expedition, not drowning in nested screens and obscure drop tables.

tinyBuild’s track record spans quirky hits like SpeedRunners and Graveyard Keeper, often shipping ambitious indies with rough edges that improve post-launch. Their runway can give Fire & Frost space to craft a distinct, exploration-first experience. But open worlds can bloat without strict scope control. The demo will show whether Grayshaft feels dense and authored or broad and thin—an early signal of whether the full release will deliver on its promise.
PC players know the date—Nov. 6, 2025 on Steam and GOG—but we’re still waiting on price, console versions and whether demo progress carries over to the full game. A console release would be welcome; a couch-friendly, exploration-led RPG could stand out among AA titles. For now, the Steam Next Fest demo is the best way to gauge whether Of Ash and Steel sticks its landing on readable exploration and meaningful combat choices.

The free demo for Of Ash and Steel proves that ditching quest markers can unlock genuine discovery, with a pilot glimpse at its combat depth and early crafting edge. If you miss getting lost for the right reasons, this Next Fest trial is one to explore.
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