
Game intel
Once Human
Once Human is a multiplayer open-world survival game set in a strange, post-apocalyptic future. Unite with friends to fight monstrous enemies, uncover secret p…
When I first saw Once Human’s 2.0.1 update drop, my reaction was equal parts hope and weary sigh. After sinking dozens of hours into this free Steam survival romp, I know how brutal the grind for vehicles and base defenses could be. Now, Starry Studio promises wild scrapyards, better repair tools, smarter building options, and a clean PvE/PvP split. But does 2.0.1 truly ease the struggle or just slap fresh paint on old frustrations?
Snagging and maintaining a car in Once Human used to feel like chasing lightning in a bottle. Parts were scarce, and any trip to a junk heap risked an hours‐long trek back to base if you botched repairs. Version 2.0.1 scatters wild scrapyards across each map—near supply routes and central hubs—so you can salvage chassis, engines, and tires without committing to a full expedition.
Craftable Electric Drills now let you harvest components and perform on‐the‐fly fixes without repeatedly swapping tools. Once you’ve patched up your ride, in PvE servers it’s insulated from ninja‐looters: your car’s health bar stops hostile players from dragging it off your property. Meanwhile, in the new Once Human: RaidZone PvP mode, vehicles below 20% health become fair game. Opponents can tow away beaten rigs, reskin them, and drive off with your hard‐earned loot. The result? Clear, consistent rules that turn vehicle play into an actual strategy instead of pure luck.

One of my biggest pet peeves was wrestling with fence pieces that refused to align. Now, fences snap cleanly to foundations and ceilings. This means you can layer walls, create overhangs, or build narrow choke points without janky overlaps. Developers also introduced new upgrade materials—like reinforced wood and steel beams—to bolster your perimeter defenses.
Beyond visual polish, the update preserves your saved control schemes and hotkeys across sessions. Whether you’re switching between your home rig, a friend’s PC, or a café machine, your layout and placement settings stay intact. It’s a small QoL boost that cuts down on repeated configuration and makes defense planning feel genuinely flexible.

Starry Studio didn’t forget about the gunplay and status effects. Abilities such as Corrosion, Pyroclasm, and Unstable Bomber now hit harder or trigger more reliably, so you actually feel rewarded for using them. And thank heavens, the infuriating “Power Surge block” in co-op mode is gone—specialists and support builds can finally shine alongside heavy‐hitting classes without getting intermittently locked out of key skills.
For those who like to tinker with rules, custom servers can now tailor vehicle spawn rates, base-building restrictions, and even loot tables. If your community wants a higher density of scrapyards or tougher fence upgrade requirements, server hosts have the tools to dial everything in. It’s a welcome expansion for clans and roleplayers who demand more control over their survival sandbox.

The once-muddy line between PvE and PvP has been firmly drawn. At login, you choose Once Human for survival and exploration, or Once Human: RaidZone for high-stakes PvP carnage. This separation finally shields builders and explorers from griefers, while PvP daredevils get dedicated arenas with consistent raid rules. No more accidental invasions on your “safe” home server at 3 AM.
If you quit over lost cars or frustrating builds, 2.0.1 is a strong lure back. Vehicle acquisition feels fair, repairs are practical, and defensive structures are actually fun to design. Combat feels tighter, and the custom server tools give veteran communities fresh avenues for creativity. It’s not a flawless overhaul—Once Human’s free-to-play quirks remain—but this patch delivers real solutions rather than empty promises. For a survival underdog that could’ve faded fast, version 2.0.1 might just keep it roaring ahead.
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