One Indie Dev Lost 55,000 Sales to Steam’s Two-Hour Refund Window

One Indie Dev Lost 55,000 Sales to Steam’s Two-Hour Refund Window

ethan Smith·7/7/2026·3 min read
Indie developer Zoroarts claims over 55,000 refunds were issued for the short adventure game Paddle Paddle Paddle because Steam’s two-hour refund window allows players to finish and return it, sparking fresh backlash over the policy’s impact on small studios.

I’ve watched Steam’s refund policy chip away at short indie titles for years, but watching a Very Positive game bleed out 55,000 returns still lands like a gut punch. Zoroarts, the solo developer behind Paddle Paddle Paddle, says players are treating his $3 boat adventure like a free rental: finishing it in under two hours-some in as little as ninety minutes-then filing for a full refund under Steam’s 14-day, sub-two-hour guarantee.

The numbers are brutal. Zoroarts claims a 21% refund rate on the title, totaling more than 55,000 refunds despite an 89-90% positive review score from roughly 1,400 users. One review he highlighted practically dares the system: “GREAT GAME, finished within 1:40 hrs (refunded).” The game is designed to deliver about four hours of content across its full campaign plus a free demo, but speedruns and casual playthroughs alike are slipping under the wire.

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Cover art for Kid Paddle: Blorks Invasion
Cover art for Kid Paddle: Blorks Invasion

This is not a new wound. The same structural flaw drove Emika Games to quit the industry after Summer of ’58-another 90-minute, Very Positive title—lost tens of thousands of sales to the same loophole. The behavior amounts to a free playthrough exploit that still falls within Steam’s stated rules, leaving small studios to absorb the cost of a consumer protection policy built for blockbuster runtimes.

Zoroarts wants Steam to add clearer expected-playtime labels on store pages and adjust the refund window so that completing a short title does not automatically qualify for a return. Until Valve moves, the practical lesson for indies is unavoidable: if your entire experience clocks in under two hours, your launch price is effectively a suggested donation, and no amount of goodwill in the review section will fix the leak.

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ethan Smith
Published 7/7/2026
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