
More than 20 years after Onimusha: Dawn of Dreams, Capcom’s return to samurai action is making a deliberate Switch 2 compromise: consistency is the priority, not a chase for 60 frames per second. That matters for Way of the Sword, where Miyamoto Musashi’s battles against Genma demand readable animations, defensive reactions, and well-timed swordplay.
The new Switch 2 gameplay establishes two performance choices. A locked 30 FPS mode is the sensible default for players who value stable parry timing and predictable camera motion through long combat encounters. The variable setting can rise above that baseline, landing roughly between 30 and 40 FPS; some footage reaches the low-40s. It may feel smoother in lighter scenes, but its fluctuating frame pacing is a less attractive trade for a reaction-driven action game.
Docked play is the stronger configuration shown so far. The image is cleaner and combat looks more stable on a television, making it the best fit for players buying the Switch 2 edition as their primary version. Handheld mode delivers the same core game but looks less polished in current footage. On a smaller display, uneven motion is more noticeable, and extended motion-control use could be more tiring than conventional buttons.
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Capcom is also giving this port a platform-specific hook. Joy-Con 2 motion inputs let players swipe for sword attacks, while gyro aiming supports ranged bow use. Those options could add a satisfying physical layer to Musashi’s Oni Gauntlet-powered combat, but standard controls remain the better choice for repeatable, high-precision fights. The footage also shows optional mouse controls, another alternative rather than a replacement for traditional inputs.
The release has moved forward from September 25 to September 4, 2026, shortening the wait across Switch 2, PlayStation 5, PC, and Xbox Series X|S. Pre-order pages may require updating in some regions, so buyers should confirm their local store date and final feature list.

Verdict: choose Switch 2 docked with locked 30 FPS if portability and motion options matter; handheld-first players should wait for final optimization confirmation.