
Game intel
Orbitals
Explore the cosmos, discover new worlds, and seed life across the stars in ORBITAL, a relaxing 2D space exploration and colony sim. Guide the growth of your ci…
This one grabbed me the moment the trailer started: a co-op puzzle game that looks like a lost 1980s anime and insists on real teamwork rather than one player carrying the other. Orbitals isn’t just dressing up nostalgia – it’s using that aesthetic to clarify split-screen play and sell a cooperative design philosophy I want more developers to follow.
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Publisher|Kepler Interactive
Release Date|Summer 2026
Category|Co-op split-screen puzzle adventure
Platform|Nintendo Switch 2 (exclusive)
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At its core Orbitals is a two-player split-screen adventure where both participants control protagonists Maki and Omura. The game’s structure reads like a love letter to cooperative design: puzzles, environmental hazards, and sequences that explicitly split responsibilities – one pilots while the other mans turrets, one levitates puzzle pieces while the other navigates platforms. The tools shown (Scraphook, Liquid Launcher, Beam Cannon) aren’t just flavor — they’re mechanical hooks that tie players together.

Orbitals isn’t applying a retro filter; it’s imitating the compositional choices of classic anime: limited palettes, hand-drawn character shapes, and painterly backgrounds. That choice does immediate heavy lifting for split-screen gameplay — bold lines and clear colors make two distinct play areas readable at a glance. More importantly, it gives the game a personality that differentiates it from the sea of indie co-op experiments.
Comparisons to Split Fiction are natural and mostly fair: both prioritize synchronous cooperation and conversation between players. Orbitals’ difference is its presentation and explicit scene design tailored to two people sharing one screen. That said, Nintendo calling it a Switch 2 exclusive and featuring it prominently doesn’t guarantee it’ll be a system seller. Exclusivity helps visibility, but this kind of intimate co-op usually grows by word of mouth — the game will need strong pacing, tight controls, and enough variety to keep pairs playing beyond the first few hours.
Running two rendered worlds at once while preserving detailed, anime-style art is not trivial. Orbitals’ trailer implies the engine is optimized for split-screen clarity and performance, and the inclusion of rhythm and arcade-shot segments suggests the game will mix visual styles — a good move to avoid monotony. GameShare support is a practical plus that lowers the barrier for households wanting to share the game, which fits neatly with a local co-op focus.

If you like cooperative games that require actual cooperation — not just two controllers on the same map — Orbitals should be on your radar. Its aesthetic will pull in players who love retro anime visuals, while the design promises meaningful player interdependence. For Nintendo, it helps diversify early Switch 2 offerings beyond third‑person blockbusters and multiplayer shooters.
Orbitals looks like a smart, stylish co-op that uses a genuine 1980s anime aesthetic to clarify split-screen play and amplify personality. As a Switch 2 exclusive with GameShare and a Summer 2026 window, it’s positioned to be one of the console’s more interesting early indies — provided Shapefarm follows through on varied content and tight cooperative design.
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