
Game intel
Overthrown
Lift and throw anything as you build and manage your kingdom in this chaotic city builder for 1-6 players. Harness the power of your soul-stealing crown to def…
Overthrown has always thrived on chaos-ragdoll-friendly combat, a soul-thirsty crown on Runa’s head, and six-player co-op that turns “city builder” into “please stop lighting the wheat fields on fire.” The Coastal Update grabbed my attention because water in survival/city-build hybrids is usually set dressing. Here, it’s a living, gnashing space with aggressive Snappers, a new Fishing Boat, a Spear to fight back with, and underwater challenges that force you to rethink base layouts. If you’ve been building inland since the Livestock update, it’s time to get your boots wet.
Maximum Entertainment’s latest drop extends Overthrown’s world with a full coastal layer rather than a pretty horizon. Snappers are the headliner: aggressive, water-native enemies that punish sloppy shoreline habits and punish anyone who treats the ocean like a safe moat. They’re the kind of antagonist that makes your whole squad instinctively step back from the surf-exactly the behavioral nudge that says the coast is now “content,” not scenery.
The Fishing Boat lands as both carrot and stick. On one hand, it’s a new, renewable way to feed your people and diversify away from fields and livestock. On the other, boats create exposure: you’re now operating in zones where Snappers roam and where mistakes get expensive fast. It’s classic Overthrown design—offer a new toy, then dare you to use it without getting your crown knocked into the drink.
The new Spear fits the update’s rhythm. Swords and splashy magic are great inland; along the coast, precision matters. The Spear’s reach and control make sense against darting targets at the waterline and when your footing is compromised. Pair that with broader combat enhancements, and shoreline brawls feel less “mash and pray” and more deliberate—useful when a bad stagger can send a teammate off a pier.

City builders don’t usually make you design around tides and teeth. Overthrown just did. If you plan to leverage fishing, your base footprint needs coastal logistics: safe approach routes, staging areas, and quick-response defense. With additional coastal-focused resources and buildings in the mix, shoreline real estate becomes valuable—but greedy placement invites Snappers right to your pantry. Think standoff zones and layered sightlines for ranged teammates rather than scenic boardwalks.
Co-op flow changes too. One player can captain the Fishing Boat while another runs shoreline patrol with a Spear, and the rest manage production back home. Communication matters: calling out Snappers early beats yanking downed friends out of the surf. Those fire and mortar tools from the Livestock update? They now double as shoreline denial—just don’t turn your pier into a barbecue. With horses from the Nature Update Part 2, inland-to-coast response time improves, making hit-and-run coastal raids more viable.

Economically, fishing competes with livestock and fields introduced earlier this year. That’s good design pressure: if fishing overperforms, you risk trivializing food management; if it underdelivers, boats become set pieces. The sweet spot is a triangle where seasons, livestock output, and catch rates push you to mix sources. Early Access means this balance will likely shift a few times—expect hotfixes and retunes as players find degenerate strategies.
Water is hard. Pathfinding, boat handling, and enemy aggro near geometry can turn a great idea into a bug reel. Overthrown’s physics-fueled chaos is part of its charm, but it also means edge cases galore. I’ll be watching two things: boat feel on controller in Xbox Game Preview and how reliable enemies behave around docks and shallow water. If Snappers chain-stun players off boats or clip through shore defenses, expect salt—and I don’t mean sea spray.
Performance is the other yellow flag. Coastal scenes add lots of moving elements—waves, AI, particle effects from combat tweaks. The game’s been steadily improved since Early Access kicked off, but pushing co-op, water, and combat in the same scene is where frames go to sink. Fingers crossed the team’s recent optimization work keeps those boat fights smooth, because nothing kills a daring rescue like a slideshow.

Overthrown’s 2025 cadence has been refreshingly steady—Livestock in January, Nature Part 2 in April, and now Coastal in August. That’s the kind of momentum Early Access needs. For 1.0 (and the eventual PlayStation 5 launch), I want to see the coast deepen further: smarter coastal AI behaviors, more boat roles beyond pure harvesting, and defensive structures that make shoreline fortifications feel unique. If the team sticks the balance and polish, the ocean could become the game’s best biome instead of just its spiciest hazard.
The Coastal Update doesn’t just add water; it weaponizes it. Snappers, a Fishing Boat, and a Spear shake up how you build, fight, and feed your people in co-op. It’s a smart evolution—provided boats feel good, Snappers behave fairly, and performance holds when the waves get rough.
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