Overwatch 2’s mid‑season update brings back Assault maps — and slashes Vendetta

Overwatch 2’s mid‑season update brings back Assault maps — and slashes Vendetta

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Overwatch 2

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Unleash chaos in Aatlis, the Moroccan Flashpoint map debuting in Core, and take control with Map Voting and Stadium Forge—your personal loadout lab. Stadium ex…

Platform: Xbox Series X|S, PlayStation 4Genre: Shooter, StrategyRelease: 6/24/2025Publisher: Blizzard Entertainment
Mode: Multiplayer, Co-operativeView: First person, Third personTheme: Action, Fantasy

Why this patch actually matters for players

This caught my attention because Blizzard just did something it rarely does: it reached into the Overwatch vault and pulled a fan-favorite mode back into the live rotation while also making a blunt, targeted nerf to one of the game’s newest carry options. Mid‑season 20 isn’t just another round of numbers-it’s nostalgia (Assault), chaotic fun (Showdown Shuffle), and a clear signal that Blizzard is still trying to steer Overwatch 2’s constantly shifting meta.

  • Assault maps return to Quick Play Hacked for a short window – real 2CP is back, briefly.
  • Showdown Shuffle spices up Arcade play with rotating wild modifiers from Jan 13-26.
  • Major hero changes: Zenyatta buff, Vendetta nerf, Genji ammo back to 30, plus dozens more tweaks.
  • Spawn‑camping turrets in Stadium and a rebase to reduce install size – expect a big initial download.

What’s back: Quick Play Hacked — Assault

Assault maps — Volskaya, Temple of Anubis, Hanamura and the like — were largely retired when Overwatch 2 retooled matchmaking. Bringing them back into Quick Play Hacked is a smart move for a couple of reasons. First, it scratches an itch for players who miss those tense, tug‑of‑war point fights that defined the original game’s high drama. Second, making them available in 5v5, 6v6 and Mystery Heroes queues through Jan 11 gives both competitive purists and casual players a chance to revisit the old pacing without breaking ranked play.

Showdown Shuffle: arcade chaos with rules

Showdown Shuffle is a pumped-up Spirit Showdown: think Mystery Heroes but with faster swaps and a rotating deck of modifiers that change the match mid‑game. Damage Pack turns health kits into temporary damage steroids, Mini Maxing shrinks and weakens everyone, Vampiric Healing trades passive regen for lifesteal, and Buff Hunt hands a random player a massive temporary power spike. It runs Jan 13-26 and is exactly the sort of wild, replayable mode the Arcade needs to stay interesting between seasonal content drops.

Hero balance: real buffs, careful nerfs — and Vendetta’s cut

On the buffs side, a few pragmatic moves stand out: Zenyatta’s Discord Orb damage amp returns to 30% (from 25%), Genji’s Shuriken ammo is back to 30, Roadhog’s Whole Hog deals more damage, and Moira’s Coalescence generates faster — all smart adjustments that raise viability without breaking things. Small QoL additions like show‑weapon‑range indicators for Symmetra and Zarya are the kind of polish veterans appreciate.

Screenshot from Overwatch 2: Season 17 - Powered Up!
Screenshot from Overwatch 2: Season 17 – Powered Up!

Then the nerfs: Blizzard specifically targeted Vendetta’s damage breakpoints — Projected Edge, Whirlwind Dash and Raging Storm took damage reductions, and Soaring Slice now starts on cooldown when you respawn. That’s a focused attempt to blunt a hero that was freelancing too many instant kills. The worry? New heroes often get repeatedly trimmed until they vanish from higher tiers; this patch feels like another round in that familiar pattern.

Other notable nerfs: Doomfist’s Empowered Punch expires after 20 seconds, D.Va’s Extended Boosters deal less extra damage, Ashe’s secondary fire falls off sooner and her ammo refund perk was reduced. Lucio’s Soundwave cooldown is longer (less booping), and Symmetra’s teleporter shield and projectile size were nudged down to make counters more reliable.

Screenshot from Overwatch 2: Season 17 - Powered Up!
Screenshot from Overwatch 2: Season 17 – Powered Up!

Spawn‑camping, rebase, and what to expect

Blizzard is combatting spawn camping in Stadium by adding turrets outside every spawn room on Payload Race, Control and Clash maps. These turrets activate when enemies approach — the studio calls them “very tunable,” which means they’ll iterate. That’s promising, but also raises questions: will these feel natural or like a sterile bandaid? Could they be gamed by coordinated teams? Expect tweaks.

Finally, a technical note: the patch includes a rebase to shrink the install footprint long‑term. The downside is a much larger‑than‑usual download right now, so warn your friends with slow connections.

Screenshot from Overwatch 2: Season 17 - Powered Up!
Screenshot from Overwatch 2: Season 17 – Powered Up!

What this means for players

If you love bite‑sized chaos and new toys, Showdown Shuffle looks like two weeks of pure fun. If you’re nostalgic for old Overwatch, the limited return of Assault is a welcome treat — albeit brief. Competitively minded players should pay attention to the Vendetta change: Blizzard is still experimenting with how to integrate fresh heroes without destabilizing the roster. And anyone who hates spawn camping will be watching the turret rollout closely.

TL;DR

Mid‑season 20 mixes nostalgia (Assault in Quick Play Hacked), arcade mayhem (Showdown Shuffle), practical balance shifts (Zenyatta up, Vendetta down) and a technical rebase that costs you a big download now to save space later. It’s a patch that feels thoughtful—and intentionally iterative—rather than a one‑and‑done fix.

G
GAIA
Published 1/9/2026
5 min read
Gaming
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