Blizzard is dropping Wuyang into Overwatch 2 right as Marvel Rivals is siphoning attention in the hero-shooter space, and the timing isn’t subtle. What grabbed me first was the kit tease: bubble-like projectiles that heal allies and chip enemies, the kind of “do both” support design that can actually make playing backline feel impactful without turning supports into full-time DPS. The limited trial is live now through August 18, with the full debut landing alongside Season 18 on August 26. It’s a smart cadence play-but whether it moves the needle depends on how Wuyang actually feels to play and fight against.
From Blizzard’s previews, Wuyang fires bubble projectiles that behave like dual-purpose orbs: tag a teammate and you pump heals; land on an enemy and you deal damage. It’s a familiar “convert on contact” idea we’ve seen flirted with elsewhere, but the twist is the travel time and aim commitment. This isn’t beam-lock healing like Moira at her easiest, and it won’t provide the flat safety net of Lucio auras. If you can track your team’s movement while threading shots through chaotic angles, you’ll get rewarded. If you whiff, your value craters.
The limited-time trial running until August 18 is a good move, both for player goodwill and for quick meta intel. Expect a competitive queue lock at launch (Blizzard often staggers new heroes before they enter ranked), which is fine as long as casual and arcade give everyone a chance to practice. If Blizzard sticks to its recent stance on hero access, Wuyang should be playable by everyone when Season 18 starts-no battle pass gate. That’s the bare minimum in 2025.
The support role lives and dies by three things: agency, survivability, and impact. Kiriko nailed the first with Suzu saves and teleports, Illari brought burst lethality with her rail, and Lifeweaver tried (sometimes clumsily) to up the macro utility with pulls and platforms. Wuyang looks positioned to hit that sweet spot of “I can keep you alive and still frag.” That matters because supports shouldn’t be forced into choosing between babysitting and playing the game. If his bubbles encourage constant target switching—heal your Winston diving backline, flick to tag the enemy Tracer on exit—that’s a gameplay loop that stays fun past week one.
But there’s risk. Dual-purpose kits tend to either feel oppressive (because the hero does everything) or under-tuned (because they’re spread too thin). If heal values are high and damage is non-trivial, you’ll see poke comps stall out games with unkillable frontlines while Wuyang farms ult charge. If values are low, Ana/Kiriko will continue to dominate because their ceiling is brutally high in skilled hands. Early balance is going to be the story here—Blizzard can’t afford a weeks-long pendulum swing while Marvel Rivals is a click away.
Marvel Rivals has momentum thanks to its IP and chaotic team abilities, and it’s directly nibbling at Overwatch’s lunch. Historically, Overwatch spikes engagement whenever a new hero lands; the question is retention. Players stick when the hero adds a new archetype that reshapes comps without feeling cheap. Think Sojourn’s railgun era—memorable, but not for good reasons. Wuyang needs to create a reason to run specific comps (dive or poke) that feel fresh without reviving the one-shot or stall metas that drove people away.
If the bubbles have meaningful travel time, I can see Wuyang thriving with mobile tanks like Winston and D.Va—healing on the chase, chip damage on disengage. Dive squads with Tracer/Genji get obvious value from on-the-move sustain. On the flip side, hitscan bullies like Cassidy and Ashe could punish his peek timings, and Sombra will always feast on supports that rely on ability uptime. That back-and-forth is fine; it’s how hero shooters stay interesting. The disaster scenario is a bunker comp where Wuyang’s sustain turns every point into a slog.
This caught my attention because it’s Blizzard aiming squarely at the moment: a support with mechanical expression, a pre-launch trial to build hype, and a season start date that says “we’re still here” while a new rival soaks up streams. It’s the right move. Now they have to land the balance and keep the meta flowing, not flooding.
Wuyang brings bubble-based healing that doubles as poke damage, playable in a limited trial until August 18 and fully launching with Season 18 on August 26. If Blizzard tunes him well, he could make support genuinely fun without busted stall comps—exactly the kind of win Overwatch 2 needs while Marvel Rivals is on the rise.
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