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Pantheon: Rise of the Fallen
Pantheon: Rise of the Fallen is a group-focused MMORPG based on challenging gameplay and open world high fantasy. It takes place in a world populated by deitie…
This caught my attention because Visionary Realms is trying to marry a meaningful class overhaul with fresh, explorable content while also squashing longstanding world and collision bugs – and they’re doing it under an early-access spotlight where timing matters. The studio published preliminary patch notes on February 20, 2026 and said the update is targeted for “next week,” but the rollout is explicitly dependent on internal testing, so expect possible delays.
Visionary Realms’ preliminary patch notes – summarized by MassivelyOP after being published on Feb. 20 — list the Summoner overhaul and the first Nightfall Crypt mini-dungeon as the marquee items. The devs also added practical UI and audio tweaks: ability loadouts (up to four customizable sets with hotkeys), a pet combat text toggle, and a Master Volume slider. Those feel like smart QoL moves for an MMO that still leans on player customization.
On the bug-fix front, the notes cover a wide grab-bag: NPC dialogue problems, pet stat glitches, cancelled taming attempts being unreliable, Sorhiryth platform behavior, Silent Plains/Eastern Plains zoneline issues, and rock collision problems that have caused annoying stuck moments. The patch even flags two known issues: haste effects are currently disabled and robe swimming animations are broken.

The Summoner overhaul is the update’s headline, and it’s the part I’m watching closest because summoner classes can break or remap a game’s balance when pets and AI behavior change. The notes are currently high-level — no explicit ability-by-ability changes were published — which means players won’t know the full mechanical impact until either a PTR (if one appears) or the patch goes live. This follows the developer’s recent combat tuning conversation from early February about hit chance, dodge/parry impacts, and contribution of skills to combat outcomes, so the Summoner work fits into a broader push to tighten combat math.
Nightfall Crypt is described as a deadly, explorable mini-dungeon “somewhere in the world” with few survivors — language meant to sell danger and mystery. It’s not a full 40-man raid; it reads like a bite-sized, repeatable experience much like previous additions such as Black Rose Keep (a level 15 group dungeon). If tuned well, these mini-dungeons can deliver tight encounters for pickup groups and encourage exploration without inflating time sinks.

Visionary Realms explicitly tied the release to internal QA. That’s a good sign in practice: it’s better to delay and avoid a hotfix-cascade than to launch a class overhaul and mini-dungeon with broken pet AI or glitched zonelines. The flip side is players eager for new content will have to be patient; the studio listed the patch as “next week” after Feb. 20, which points at the week of Feb. 27 as a likely window, but nothing is locked in.
If you play Summoner, this patch could materially change your toolkit and pet behavior — pack your skepticism and practice restraint on gearing decisions until the specifics land. For players who’ve been stuck on the Silent/Eastern Plains boundary or getting trapped in rock collisions, the collision fixes and zoneline repair are meaningful quality-of-life wins. The loadout system and audio slider are small but welcome touches that show a focus on player control.

TL;DR: Visionary Realms’ Feb. 20 preliminary notes promise a meaningful Summoner overhaul, a new Nightfall Crypt mini-dungeon, useful UI/audio tweaks and a laundry list of bug fixes — but the update is sitting in internal testing, so the actual launch next week is provisional. That’s frustrating for impatient players, but it’s the responsible call for balance-heavy changes.
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