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Peak v1.11.a Update Lets You Toggle Cannibalism

Peak v1.11.a Update Lets You Toggle Cannibalism

G
GAIAAugust 7, 2025
3 min read
Gaming

Peak v1.11.a: Climbing Higher With Player Choice and Dark Humor

The moment I saw the latest Peak patch notes, I knew we had to talk about the most hilariously dark survival update of the year: the option to disable cannibalism. That’s right—after letting us roast our pals like backyard chicken, the devs are giving co-op climbers the choice to opt out of becoming dinner. It’s rare to see a self-aware update like this, and it shows how Peak’s team is listening to player feedback while riding a massive popularity wave.

What’s New in v1.11.a

  • Cannibalism Toggle: Flip player-on-player feasting on or off—no more surprise dinners (unless you ask for them).
  • Hunger Overhaul: “The munchies” now kick in at 70% fullness instead of 50%, forcing you to plan snack breaks more strategically.
  • Curse Balancing: Cannibalism carries a 10% curse chance (up from 5%), so every bite feels riskier.
  • Performance & Stability: Frame-rate optimizations, refined fall-damage checks, and reduced crash rates for smoother climbs.

Developer & Publisher Info

Title: Peak
Developer: [Developer Placeholder]
Publisher: [Publisher Placeholder]
Genre: Co-op Climbing Survival
Platform: PC (Steam)
Initial Release: 2024
Latest Patch: v1.11.a (June 2024)

Why This Patch Matters

Peak’s premise has always been unhinged: scramble up a mountain… or when things get desperate, turn your teammate into dinner. That freedom fueled memes and chaotic livestream clips—but also sparked frustration when one troll repeatedly feasted on the others. By letting groups disable cannibalism, the devs acknowledge social dynamics in co-op play and give hosts a way to keep sessions friendly.

As the team joked on Steam: “Admittedly, it’s a bit much—so now that you’ve all had your fun, we’re introducing some changes.” That kind of candor is rare and underlines how Peak’s updates aren’t just about new toys—they tune the social experience.

Screenshot from Peak
Screenshot from Peak

Community Reaction

Players have already split into “Team Feast” and “Team No Thanks” on discussion boards, praising the new toggle for letting them tailor sessions to their group. Streamers are sharing clips of epic rescues now that dying to become dinner no longer guarantees a summit win. Overall, the community sees v1.11.a as a smart balance of absurdity and choice.

Sales & Reception

Peak has sold over five million copies to date and holds a 93% “Very Positive” rating on Steam. This update keeps that momentum going by listening to what players actually want.

Screenshot from Peak
Screenshot from Peak

The Bigger Picture

1. Social Customization Trends

More co-op titles are giving players tools to define their own playstyle and social boundaries. Whether it’s toggling PvP, setting friendly-fire rules, or now disabling cannibalism, these options make multiplayer more inclusive and accessible—especially for newcomers or younger gamers.

2. Impact on Co-op Titles

By offering granular toggles, developers can cater to both chaos-seekers and casual groups. It’s a design philosophy that acknowledges not all players want the same level of unpredictability in their sessions.

Screenshot from Peak
Screenshot from Peak

Why Gamers Should Care

If you love co-op games that embrace absurdity without punishing every player for a single troll, Peak’s updates are worth your attention. The game still flirts with chaos—flying discs, animal transformations, and yes, culinary antics—but now gives you the reins to dial it up or down. That’s genuine player empowerment in a genre built around unpredictability.

TL;DR

Peak v1.11.a adds a toggle to disable cannibalism, refines hunger and curses, and polishes performance—all while keeping the game’s dark humor intact. With 5M+ sales and a 93% Steam rating, this self-aware update cements Peak’s spot atop the co-op survival scene.

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