
Game intel
Permafrost
Embark on a brutal journey of survival in a perpetual winter. Hunt and gather resources for building and utilize deep survival mechanics to craft your way thro…
When I first clicked into Spacerocket Games’ new Permafrost trailer, I’ll admit-I was skeptical. We’ve seen so many survival games that try to capture the magic of The Long Dark’s isolation or Frostpunk’s grim city-building, but few manage to carve out their own identity. But the first thing that stood out? The dog. Not just a generic mascot, but a fleshed-out companion that actually changes how you experience the world. In a genre drowning in copycats, that’s enough to grab my attention.
Let’s be real: turning “the world is now a frozen hellscape” into a compelling survival loop is brutally difficult. Too much realism can turn gameplay tedious. Too little, and surviving the cold loses its bite. Permafrost seems to walk the tightrope by introducing the pressure of constant danger-think hypothermia, dwindling resources, and that constant tick-tock of day-to-day vulnerability—but layering in mechanics we’ve seen work elsewhere: meaningful scavenging, environmental threats, and, crucially, that canine friend who doubles as both a pack mule and a life-saver.
One thing Spacerocket gets right is the focus on believable risk and reward. The dog isn’t just there for emotional support (though he’ll provide plenty of that in a world as bleak as this). He’ll sniff out loot, carry what you can’t, and—here’s the real kicker—run supplies back while you keep pushing forward. This opens up actual strategic flexibility, encouraging riskier exploration with a safety net. If he can really alert you to threats and be trained to sniff out rare finds, that’s leagues beyond “Fido follows you and whines when you get hurt.”

I’ve played far too many “pet companions” in survival games that are more cosmetic than consequential. Permafrost seems committed to integrating the pooch into core gameplay—and that could be huge. Gamers obsessed with min-maxing (you know who you are) will immediately see the potential for efficient loot runs and shared responsibilities with friends in co-op. Imagine dividing tasks: one player scouts, another defends, while the dog hauls back the motherlode. This is exactly the kind of asymmetric teamwork survival games need, but so rarely deliver.
The fact that you can train your pup for different roles hints at a deeper system—maybe even specialization that affects strategy. That’s the sort of depth that keeps a survival game fresh after the initial hype dies down. The trailer also teases variable harshness in the environment: if gear and supplies become even more critical in certain zones, that could separate seasoned survivors from the tourists. Real challenge, not just busywork.

Survival is almost always better with friends (or at least funnier when everything goes sideways). The addition of online co-op moves Permafrost away from pure isolation and into a space where social dynamics—trust, division of labor, last-ditch rescue runs—can really shine. If Spacerocket leans into this, it might dodge the “lone wolf fatigue” that bites so many survival sims. With a dog and real teammates at your back, there’s fertile ground here for epic stories and disaster-fueled camaraderie.
I’m cautiously optimistic, but let’s be honest—trailers always show best-case scenarios. Will the dog’s AI turn into a frustrating liability or will he truly earn his “valuable asset” status over time? Early Access means Permafrost could pivot fast depending on feedback, so if the companion system and co-op feel good, expect those to get even more robust. But survival games are notorious for overpromising on depth and underdelivering. If it slides into grind or rote repetition, even the world’s best digital dog can’t save it.

Permafrost is shaping up to be more than just another icy survival sim—thanks to a genuinely useful dog companion and built-in co-op. If Spacerocket can deliver on strategic depth and keep gameplay from getting too grindy, survival fans might be looking at the next big thing in the genre. Either way, I’ll be watching closely (and probably whistling for my four-legged friend).
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