
Game intel
Elden Ring
Elden Ring is an action RPG developed by FromSoftware and published by Bandai Namco Entertainment, released in February 2022. Directed by Hidetaka Miyazaki, wi…
As someone who’s seen way too many “innovations” marketed as the next revolution in gaming, I tend to take brain-control headlines with a grain of salt. But when I saw Perri Karyal on Twitch, staring down Magrit and Godrick in Elden Ring-without even touching a controller-I had to pay attention. Is this just showmanship for views, or is she genuinely pointing toward gaming’s next frontier?
Let’s clear something up: this isn’t sci-fi telekinesis. The device is an EEG (electroencephalogram) headset, which reads brain activity. Perri actually “trains” the system to associate distinct thoughts with specific in-game commands. In her words, to make her Elden Ring character attack, she imagines “pushing something very heavy forward.” For healing, she might picture something dropping onto her face. This isn’t plug-and-play—it takes hours of mental discipline to get right.
It gets even more layered. To replicate stick movement, she combines eye tracking (imagine a camera monitoring your gaze direction as a mouse substitute) and a gyroscope worn on her headset, translating actual head movements into analog inputs. The result? A near controller-free experience in games that demand serious precision. It’s not as snappy as a gamepad or keyboard yet, but watching her struggle, adapt, and occasionally triumph has become must-see Twitch content.

I’m not going to pretend this is how you’ll want to play the next FromSoftware title, but let’s give credit where it’s due. Perri’s feat isn’t just party-trick streaming; she has a master’s in (neuro)psychology and approaches the whole thing as a genuine experiment. Her technical breakdowns on Twitch and YouTube peel back the curtain on the immense mental focus required. I’d wager most of us would burn out after five minutes of “imagine-punching” to trigger an attack, but she’s spent months refining these techniques.
What stands out just as much as the spectacle is the accessibility potential. This type of tech—EEG, eye tracking, and motion sensors—could help players with physical disabilities access genres that were once off-limits. It’s reminiscent of adaptive controllers, but with a science-fiction twist that’s already functional, if rough around the edges.
Here’s the reality check: EEG headsets aren’t magic. They’re sensitive, finicky, and way less responsive than a thumbstick for now. Watching Perri, it’s clear she’s fighting her setup as much as the actual game—latency, false positives, and mental fatigue are real problems. And this is with a trained mind and a solid background in neuroscience; for a casual gamer, the learning curve might be more rage-quit than game-clear.
Not every streamer can (or should) jump on the “mind control” bandwagon for easy clout. But when the tech does work, it’s a jaw-dropping reminder that we’re barely scratching the surface of alternative ways to play. Plus, as hardcore as this sounds, Perri’s consistently candid about the weaknesses—transparency that’s sorely needed in tech- and game-adjacent spaces full of empty promises.
So, does Perri Karyal’s EEG gaming mean you’ll toss your DualSense in the bin this year? Not a chance. But that’s not really the point. What she’s showing off isn’t the new normal for average gamers—it’s a living experiment, blending science, accessibility, and streaming bravado. And let’s be real: if there’s even a small chance we get streamlined, brain-controlled gaming within the next decade, we’ll remember pioneers like her laying the groundwork—one mind-bending boss fight at a time.
Perri Karyal’s mind-control gaming isn’t a gimmick—it’s real, but far from mainstream-ready. It’s tough, fascinating, and a big step for accessible play. Don’t throw out your controller just yet, but keep an eye on this space.
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