
Game intel
Phasmophobia
Phasmophobia is a 4 player online co-op psychological horror where you and your team members of paranormal investigators will enter haunted locations filled wi…
This caught my attention because Phasmophobia has quietly been one of PC horror’s most influential early-access successes – and Kinetic Games is finally promising a full 1.0 launch after more than five years of updates. The roadmap mixes the cosmetic fixes the community has begged for (goodbye clunky player models) with deeper, potentially game-changing work (a horror rework, Unity upgrade and a Switch 2 push).
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Publisher|Kinetic Games
Release Date|2026 (roadmap announcement; no firm 1.0 dates)
Category|Roadmap / Major update (1.0 launch)
Platform|PC (Steam/VR), Switch 2 (planned), other platforms (1.0 said to be cross-platform)
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Kinetic Games’ roadmap is ambitious but light on exact dates. The clearest timing is the Q1 window for the character overhaul — new models, cosmetic items and, importantly, new animations so you can see your ghost hunter do more than stand awkwardly in menus. That’s the kind of polish small studios often deprioritize, so seeing it frontloaded is a good sign.
The Unity update and Switch 2 release are listed together. That pairing makes technical sense: a Unity upgrade can modernize rendering, performance and VR support and is often a prerequisite for console ports. Kinetic Games also says 1.0 will “set to release across all platforms simultaneously this year,” which suggests the full launch will likely follow the Switch 2 launch window — a dependency that could push 1.0 later in the year.

Map work is a mix of fresh content and careful reworks. Nell’s Diner (2025) proved Kinetic can deliver distinct, memorable locations; 2026 promises another new map (teased but unnamed) plus reworks for Tanglewood and 13 Willow Street. From the roadmap blurb, Willow Street seems to get structural attention while Tanglewood focuses on new interactions and a “mystery” tied to 6 Tanglewood Drive — the kind of hidden detail players will enjoy hunting down.

The long-delayed Horror 2.0 concept appears reborn as a bundled “horror rework” inside 1.0, paired with a lore update. Expect scarier ghost models, new jump-scares and more animation-driven interactions that make encounters feel less scripted. That’s exactly the kind of systemic change fans have wanted, but these deep tweaks are also where balance problems can appear — more terrifying can also mean more frustration if evidence systems or ghost behavior aren’t rebalanced.
There are still unknowns: the roadmap skips hard dates, we don’t know how the Unity migration will affect ongoing modding or VR stability, and big gameplay reworks risk breaking the familiarity long-time players rely on. Historically, Kinetic has balanced new features and community feedback well, but 1.0 is the biggest test yet: it must be both a celebration of what Phasmophobia is and an actual step forward.

Phasmophobia’s 2026 roadmap is the clearest signal yet that Kinetic Games intends to finish what it started: a Q1 character overhaul will tidy up visuals and animations, a Unity update and Switch 2 port set the stage for a simultaneous 1.0 across platforms, and a bundled horror rework plus lore update aim to make the full launch feel meaningful. No firm dates yet — expect 1.0 after the Switch 2 timeline — but this is the biggest, most concrete step toward a finished Phasmophobia we’ve seen.
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