
After banging my head against Chapter 7 of Planet of Lana 2 for well over an hour, I realized it isn’t that the individual puzzles are impossible – it’s that the game expects you to chain Lana and Mui’s abilities together quickly and cleanly. If you’re like me and tend to overthink or hesitate, this is where the difficulty spikes.
This guide walks through Chapter 7: Revenge and Chapter 8: Temati’s Journey, focusing on how to coordinate Lana, Mui, robots, boxes, and fish to solve the late-game puzzles and beat the giant missile robot. I’ll point out where I messed up, what timing actually works, and how to stop repeating the same death loops.
Once the opening cutscene ends, head right into the radioactive junkyard. Your very first obstacle is a flying robot you need to hijack.
The breakthrough for me here was realizing I didn’t need a perfect jump – just don’t hesitate once the platform peaks. After that, use the robot’s pull on the gate to your right to slide it open and reveal climbable ledges. Climb up as Lana while maintaining control of the robot.
Important: Don’t release control of the robot yet. You’ll need it immediately in the next section to:
I wasted a few attempts by messing up the timing on that gate. The trick is to stand Lana right at the edge, pull with the robot, and be ready to run the second the gap opens.
The next arena is your first real test of three-way coordination: Lana, Mui, and enemy robots under camera surveillance.
You’ll see a patrolling robot watched by a camera that sweeps left and right.
My early mistake here was trying to move Lana and Mui simultaneously without respecting the camera’s rhythm. Treat it like a metronome: action only when the beam is away from you.
In the next room, a gate opens and closes in sync with a security camera.
If the camera restarts mid-run, immediately hit the generator again with Mui to prevent the gate from closing on you. I had a run where the door closed as I dropped from the ledge – that’s your cue that you’re waiting too long on top of the gate.
Drop into the next room and hug the left wall to stay out of sight.
Here, timing your run as Lana after you’ve committed Mui is key. Don’t make my mistake of trying to move Lana early just because Mui reached the generator – wait for the robot to physically turn away.

The next stretch introduces diving and platform manipulation, then escalates into underwater stealth using small fish that can create a cloud of ink to blind cameras.
Jump into the water as Lana and dive to the bottom to pull up a submerged platform.
The main thing here is not to panic about air – there are enough breathing spots if you keep pushing to the right instead of backtracking.
Eventually you’ll reach a room where Lana must swim under a camera, but you can’t pass directly.
I failed this a few times by dropping the ink too far away. You want the cloud to basically overlap the camera’s “eye” so the entire beam is obscured.
The second fish sequence is much longer and more maze-like:
The key here is to stay patient with the fish. I kept rushing and got the poor thing flattened. Use the moving platforms’ cycles – swim only after they’ve just passed your path.
Next you reach a large city-like complex. Follow the linear jumps and climbs until you hit the first big puzzle room with moving metal crates and a hackable box above.
Here’s the sequence I settled on after a few wrong paths:
Here’s the sequence I settled on after a few wrong paths:
Compare prices instantly and save up to 80% on Steam keys with Kinguin — trusted by 15+ million gamers worldwide.
*Affiliate link — supports our independent coverage at no extra cost to you
What finally clicked for me was remembering: the lever doesn’t move the box, it moves the rail. Don’t chase the perfect path on your first try – think in two stages: position box, attach to crate, reposition crate.

Right after, you meet another flying robot:
The easy mistake is raising the lift but forgetting to park the robot so you can swap to Lana. Make sure the lift is stable at its top height before you move Lana onto it.
After some straightforward stealth with cameras and generators, you’ll board a moving train. Keep going right, hopping between cars, until you reach a compartment with a crate hanging by a rope.
Next is a room where a camera watches a switch, and a movable platform can block its view:
The last tricky bit on the train is the patrolling robot and timed door:
I lost several runs by hesitating at the start of the sprint. Think of it as a QTE: generator ping = full-speed run, no stops.
After the train, you reach the final secret base area of Chapter 7. This section combines everything: box hacking, camera blocking, conveyors, and generators.
First puzzle: a black box on the right side that you can drop with Mui.
What helped me was thinking of the box as a moving staircase. Don’t be afraid to take an extra move or two to get a comfortable jump rather than trying the minimum.
Up top, there’s a platform holding a rock and a series of cameras watching a conveyor belt.
This is where I kept getting spotted by the final camera because I didn’t realize there were generators below the belt. If a camera looks impossible to dodge, there’s almost always a generator you’ve missed.
Step outside, keep going right, and you’ll trigger the final boss of the chapter: a huge robot that peppers the arena with missiles.
I actually died a couple of times before realizing how critical this drone is. Do not skip staggering and hacking it at the start – it’s your main damage output later.

Watch out for missile barrages while you bait it over – keep moving and use short sprints instead of long, straight runs.
Don’t linger too long in front of the boss when you’re flying – even though you’re at range, missiles can still catch you on the way back if you hover.
The second cycle is basically a repeat. My main death here came from getting greedy with positioning Lana; focus on staying alive, not shaving seconds. Once both yellow points are destroyed, a cutscene plays and Chapter 7 ends.
Chapter 8 is purely cinematic. There are no puzzles, no stealth sections, and no combat. It’s a sequence of cutscenes that wrap up Temati’s arc and bring Lana and Mui’s journey to a close, followed by the credits.
If you’ve just clawed your way through Chapter 7’s junkyard, underwater stealth, city puzzles, and the final boss, Chapter 8 is your cool-down: sit back, watch, and let the story land. If you’re a completionist, this is a good moment to mentally note any collectibles you missed earlier and consider a replay, but you won’t miss any gameplay here.
Once I understood that Chapter 7 is really a test of coordination and timing – juggling Lana, Mui, hacks, and environmental hazards – everything clicked into place. The biggest time-savers for me were:
If you’ve made it through Revenge and watched Temati’s Journey, you’ve seen everything the main story of Planet of Lana 2 has to offer. From here, you can go back for missed collectibles, try cleaner stealth runs, or just replay your favorite puzzles now that you know all the tricks. If I could get through that long underwater fish section and the missile robot after a dozen failed attempts, you absolutely can too.
Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.
Ultimate Guide Strategy Guide + Weekly Pro Tips