
Game intel
Planet of Lana 2
Embark on an unforgettable cinematic puzzle journey with Lana and her loyal companion Mui. Whether you're a returning hero or a new adventurer, step into a wor…
After spending a full weekend and two complete runs of Planet of Lana 2 (about 3-4 hours per run), I realized I was getting stuck in the same kinds of puzzles: multi-stage generators, underwater sections with Mui, and the late-game junkyard boss. This guide pulls all of that together into one place so you don’t have to alt-tab between ten different tabs mid-puzzle.
This hub is structured chapter-by-chapter, but it’s also a mechanic guide: once you understand how Lana, Mui, and Anua fit together, most puzzles “click.” I’ll walk through the trickiest areas (mountain descent, sea section, junkyard boss, Temati’s Journey epilogue), and point out where collectibles and secrets live so you can aim for 100% in a single playthrough.
If you’re reasonably comfortable with puzzle-platformers, expect around 3 hours for a clean run and a bit more if you’re stopping for all 10 Secret Holograms and 16 Mui pet spots.
The breakthrough for me came when I stopped “solving” individual obstacles and started thinking in terms of roles:
Key control habit I wish I’d built earlier: whenever you enter a room, mentally ask, “Who belongs where?” Rather than rushing, pause and decide:
Most multi-step puzzles are just a sequence of giving each character their “lane” and then cycling control in the right order.
Chapter 1 eases you in, but there are two spots that tripped me up on my first run: the early mining bot and the lift-camera section.
You’ll reach a small area with a patrolling mining bot and an electrified box you can’t touch.
Common mistake: I kept trying to outrun or “stealth” past the bot. The game wants you to manipulate its behavior instead of dodging it outright.
Later you’ll see a security camera sweeping an area with a moving lift platform.
Pet Spot 1/16 for Mui also appears in this chapter. Whenever you see Mui pause somewhere picturesque or react to a nook, approach and interact; you’ll often see the pet prompt.
Tip: In this chapter, experiment freely. There’s very little hard fail state, and it’s the safest place to get used to camera timing and using moving platforms as mobile cover.

Chapter 2 is where the game stops playing nice. Conveyor belts and roller machines appear, and this is where I wasted the most time simply pushing boxes the wrong way.
Most rooms can be broken down into three questions:
Whenever a solution felt impossible, the fix was usually:
This chapter usually hides Secret Holograms #2 and #3 near machinery that you can briefly turn off. If you see a non-critical ledge, try killing power and using the now-still machine as a stepping stone to higher platforms.
Don’t make my mistake of assuming every switch is part of the “main line” solution. Some exist purely to open paths to secrets.
Chapter 3 is where the story’s cure plot kicks in and you start dealing with larger vertical spaces in the mountains. Expect more rope swings, timed platforms, and collaboration with Anua.
At the “finding a way down” section, you’ll see a tall drop with scattered ledges and a few mechanical elements.
The key lesson here: the game loves to make you set up the bottom of a puzzle before you attempt the top. If you’re repeatedly falling or coming up short on a jump, ask yourself whether Mui could have changed something below first.

The Mountain Flower, tied to the cure storyline, shows up in a side path off the main descent. Look for a path that briefly leads away from obvious machinery into a more natural alcove; interact with the glowing plant.
Secret Holograms #4 and #5 are usually near these “side routes” that feel like they’re just for scenery. If the main route is clearly forward, always check the opposite direction first for a hidden ledge or a short climb with no immediate danger.
The sea chapters (roughly 4–6, depending how you count segments) are where many players hit a wall. Underwater stealth with hostile fish and moving platforms can feel unfair until you learn two simple rules:
When a section combines fish patrols and moving platforms:
Personal tip: If you’re struggling, do one “observation run” where you accept you’ll probably fail and just study fish paths and platform timings. On my second run I cleared these sections almost effortlessly because I already had the patterns memorized.
The Seashell ingredient, another story-relevant item, typically sits off the main underwater route, in a calmer area reachable once you’ve re-routed water flows or platforms. As with the Mountain Flower, the game rewards you for exploring the quiet corners once the main danger is neutralized.
Chapter 7 was my personal skill check. It combines everything: radioactive junkyard hazards, multi-stage generator puzzles with conveyors, and a final missile-firing robot boss.
In the junkyard, you’ll juggle:
The trick is to plan the final configuration first. Before touching anything, identify:
Secret Holograms #7–#9 are often hidden on alternative paths you can only reach when a particular belt runs the “wrong” way for main progression. Don’t be afraid to temporarily sabotage your own route to hop off at side ledges.

The missile-robot at the end of the chapter looks more intimidating than it is. Think of it as a puzzle with a health bar attached.
Common mistake: I kept trying to “outrun” missiles. The intended solution usually lets you move calmly between cycles once you’ve set up the environment correctly.
The Temati-focused epilogue chapter is shorter but crucial if you’re going for 100%. It wraps up narrative threads and usually holds the final Secret Hologram (#10/10) plus any remaining pet spots if you missed earlier ones.
Most puzzles here are gentler reuses of earlier mechanics. The important part is to explore:
Once you pick up the final hologram, you should unlock the achievement tied to “The Secret Trail” or equivalent. If it doesn’t pop, you likely missed one in a earlier chapter; I recommend replaying via chapter select and focusing on machinery-adjacent side paths.
Pro-tip for achievement hunters: Aim to do a relaxed first run where you grab whatever you naturally find and learn the puzzles, then a second focused run using a handwritten checklist of holograms and pet spots. Knowing puzzle solutions cuts total time way down, making cleanup far less frustrating.
If there’s one mindset that helped me enjoy Planet of Lana 2 instead of fighting it, it’s this: treat every room as a small story about Lana, Mui, and Anua cooperating, not as a reflex test. Slow down, assign roles, and let the solution unfold.
Once you internalize those patterns, the mountains, seas, junkyard, and Temati’s Journey all fall into place. If I could go from fumbling on Chapter 2 conveyors to comfortably doing near-flawless runs in a single weekend, you absolutely can too.
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