
Game intel
Plentiful
Stack stones to shape the world. A relaxing game about harnessing nature.
In this hands-on look at the Plentiful demo on Steam, I discovered a meditative world where carving riverbeds and shaping fields feels as satisfying as it is precarious. Obbe Vermeij’s solo passion project marries tranquil terrain tools with a living water model and seasons that can make or break your fledgling settlement.
From the moment I first dug into Plentiful, its promise of “strategic nature sandbox” rang true. You’re not simply laying down pre-made tiles—you’re carving valleys, channeling streams, and coaxing life out of the land. The combination of breathing, flowing water and shifting seasons gives each decision weight: misplace a channel and your harvest may drown; leave a basin too shallow and crops parch in the sun.
Unlike grid-based builders, Plentiful lets you raise and lower terrain in broad strokes or fine edits. Want to flood a plain for rice paddies? Dig a gentle slope. Aim to protect a village from spring runoff? Carve a diversion canal. The brush tools are intuitive, and seeing your handiwork ripple across the map brings an almost god-game thrill.

Water in Plentiful isn’t a shader effect—it reacts to gravity, obstacles, and your engineering. Streams swell with rain, seep through soil, and obey physics in ways that can surprise even veteran sim players. I tested extreme cuts to force new channels, and the demo held up: pools formed naturally, runoff patterns shifted, and you quickly learn to read flow lines instead of relying on arrows or numbers.
Seasons aren’t just cosmetic. Planting windows, yield rates, livestock needs, and disaster risks all hinge on weather cycles. Spring floods can enrich soil or erase your irrigation planning; winter freezes may preserve storages but slow crop growth. The demo’s clear season indicators and crop-timing prompts help you learn the ropes, though famine and disease loom if you push your luck.
Plentiful joins a small but noteworthy lineage of nature-first sims: From Dust’s god-hand world building, Banished’s unforgiving township management, and Terra Nil’s ecological restoration. Vermeij’s twist is a stronger emphasis on physics-driven water and freeform terrain, setting it apart from prefab tile-based rivals. If it delivers on performance and depth, this could be the god-game resurgence we’ve wanted.
Fluid sims are notoriously CPU-hungry, and seasonal logic can feel tacked on if it isn’t tightly integrated. Vermeij’s background at Rockstar North suggests he’s attuned to system performance, but only a full-build stress test will prove that large-scale landmarks and massive watersheds hold up. The Steam demo is a smart move—it lets players vet whether the sim remains reliable as their ambitions grow.
Plentiful is developed solo by Obbe Vermeij, the Steam demo is available now, and the full release is scheduled for early 2026.
Plentiful nails a rare balance: the serene flow of sculpting land and watching rivers pulse, paired with the bite of survival pressure. If performance remains solid and the learning curve fair, this could become the most compelling nature sandbox on the horizon. For anyone craving a “cozy with consequences” sim, the demo is well worth your time.
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