So, Disney Dreamlight Valley dropped its big “A Rift in Time” expansion, and the Ancient Landing (Le Port antique) is the first slice of new world you get to explore. As someone who’s plowed dozens of hours into the base game and watched other biomes evolve, the Ancient Landing immediately caught my attention-not just for its slick new setting but because it actually brings fresh gameplay hooks, legit resource gating, and, yes, those robotic fish everyone’s buzzing about.
If you’re used to older Dreamlight Valley biomes where a little Dreamlight and patience got you everywhere, Ancient Landing dials it up. Only the Quais and Cour are open at first, with the Belvédère and Ruines locked behind big Mist requirements-6,000 and 10,000, respectively. Call it “content gating” or a drag, but honestly, it forces you to engage with the expansion’s primary currency and missions, using the Royal Hourglass and tackling the new Mist Quests. Compared to just saving up Dreamlight, gathering Mist actually adds loops and revisits to the core gameplay, which might annoy casuals but is exactly what endgame grinders want.
There’s a bit of Animal Crossing here, too: you can move in more characters (EVE is locked in from the start but other houses are placeable), set up Remy’s restaurant, hit up Scrooge’s shop, and see how this “hub” connects to farther-flung biomes like the Glittering Dunes. If you care about collecting, this place is loaded with new flowers, gems, and companion creatures—thankfully, it’s not just a visual reskin but a core expansion of what you can do and achieve in your valley.
Let’s get to what every collector and completionist is asking: where do you get that Poisson-robot? Unlike a lot of other biome exclusives, you can’t just cast your fishing line everywhere and hope for the best. You have to target the orange fishing circles specifically in the Quais or Belvédère areas. Orange hotspots have always meant rare fish, but this is the first time the biome and zone are strictly enforced. Miss that and you’ll reel in nothing but seaweed (which, to be fair, has its own crafting value). Is this restrictive? A little. But it also adds some actual challenge and exclusivity to gathering high-value resources—a nice break from the autopilot grinding that set in with the base game’s fishing.
If you’re a cooking nerd (and let’s be honest, that’s half the late-game fun), Poisson-robot is required for some new recipes. This raises the stakes on targeting pools, since they’re not just another item in your compendium—they’re actual gear checking future progression and meal crafting. The hoops might frustrate players used to breezier fishing, but it makes each catch genuinely rewarding.
There’s always skepticism when a Disney game throws in expansion passes—cash grab or worthwhile? I’ll admit I side-eyed the resource barricades at first, but after a few hours, it’s clear the Ancient Landing is more than just new terrain. The requirement to grind Mist aligns progression with activity, not just time played. The mix of new shops, tight character integration, and an expansion-specific fishing meta all signal that Gameloft isn’t taking veteran players’ engagement for granted. Sure, it’ll split casuals from the completionists a bit, but that’s not necessarily a bad thing.
What I appreciate most—and what a lot of expansion content gets wrong—is how every seemingly small system ties together. You can’t just brute-force your way to every corner: you have to interact with Mist Quests, plan who to bring into your newly available spaces, and target those hotspots if you want to flex your Poisson-robot dishes. It’s less “holding your hand” and more pushing you to play smarter, not just longer.
If you’re after new challenges and deeper gameplay, Ancient Landing in “A Rift in Time” is the real deal. It bucks the trend of easy unlocks and autopilot fishing—so expect a bit of grind, but with major payoffs for resource managers and collectors. The Poisson-robot isn’t just for bragging rights; it changes recipes and your sense of mastery. For Dreamlight Valley regulars, this biome brings the right kind of friction and reason to dive back in.
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