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Légendes Pokémon Z-A
A new adventure awaits within Lumiose City, where an urban redevelopment plan is underway to shape the city into a place that belongs to both people and Pokémo…
This caught my attention because it pokes at two pressure points for Pokémon fans: price creep and time-gated FOMO. Nintendo and The Pokémon Company confirmed a €29.99 “Mega-Dimension” DLC for Pokémon Legends: Z-A, plus new Mega Evolutions partly locked behind Nintendo Switch Online and seasonal multiplayer rewards. On paper, more Megas and a story chapter set in Lumiose sounds great. In practice, it looks like a live-service tax on a series that built its legacy on accessibility and collecting.
Legends: Z-A targets October 16, 2025 on Switch and the next Switch hardware. The headline is Mega Evolution’s full-blown return to Kalos. The paid Mega-Dimension DLC adds a narrative episode centered on new Megas, while three others sit behind ranked online play and season rewards-available only if your Nintendo Switch Online subscription is active.
Do the quick math: €70-€80 for the base game depending on platform, €29.99 for the DLC, and roughly €20–€25 for a year of NSO if you want to participate in the ranked ladder and seasonal unlocks. That’s easily €120–€135 if your goal is “complete access to every Mega.” The sticker shock is real, but the bigger issue is design: tying a beloved mechanic to live-service seasons and an ongoing fee.

Let’s be fair: Nintendo has charged for Switch Online since 2018. If you battled or traded in Sword/Shield or Scarlet/Violet, you already needed NSO. What feels different with Z-A is the content lock. In the 3DS era, Wi-Fi events were free. On Switch, paid expansion passes happened (Isle of Armor/Crown Tundra), but core forms and battle tools weren’t typically seasonal, ranked-exclusive progression. Here, Mega Gems rewarded through multiplayer seasons move Pokémon closer to the battle-pass mindset we see in shooters and hero games.
Pokémon has flirted with distribution quirks before—time-limited Mythicals, raid event rotations, Home subscriptions—but Mega Evolutions affect both collection and competitive viability. Gate them behind a ladder and you’re implicitly telling solo players and younger kids without subs they don’t get the “full” Mega roster. That’s a shift from “events as bonuses” to “events as requirements.”

If you live on ranked ladders, maybe this sounds fine—play the modes you already enjoy and grab the rewards. But seasonal systems usually come with their own baggage: weekly challenges, ladder thresholds, and a timer that’s always ticking. Miss a season, miss a Mega? That’s the FOMO anxiety fans are calling out. The series that popularized trading with friends is now asking for a recurring fee and appointment gaming to complete a historic mechanic.
From a collector’s angle, it’s rough. Legends games lean into exploration and self-driven pacing; adding a season clock clashes with that vibe. From a competitive angle, restricting Megas to ranked progression risks a meta where early adopters have access advantages, or latecomers need to grind multiple seasons to catch up.

And then there’s the price. €29.99 for a story DLC isn’t outlandish by modern standards, but it lands on top of higher base prices and a subscription. The frustration isn’t just “it costs money,” it’s “it costs money and time, on Nintendo’s schedule.” When the community says “online used to be free,” they’re not misremembering so much as pushing back on how central content is moving behind paywalled, time-limited structures.
Pokémon Legends: Z-A brings back Mega Evolution, but ties part of it to a €29.99 DLC and Nintendo Switch Online-only seasonal rewards. The paywall itself isn’t new—making core collectibles seasonal and subscription-gated is. If Nintendo adds fair offline paths and clearer bundles, this could go from “pricey grind” to “reasonable choice.” Right now, it feels like a live-service toll booth in Lumiose.
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