
Game intel
Police Simulator – Rush!
You are in charge of the Police Force in a European city and it's up to you to ensure that law and order is maintained.
This caught my attention because astragon’s Police Simulator: Patrol Officers is usually about methodical patrol routes and paperwork, not nitrous boosts and neon underglow. Police Simulator – Rush! flips that vibe on its head inside Fortnite Creative, delivering an 8-player cops-and-robbers sprint across city streets, highways, and tunnels. It’s free, it’s fast, and it leans into leaderboards and quick-hit competition. There’s also a live stream planned for gamescom on August 21, which tells you astragon sees this as more than a throwaway promo.
Police Simulator – Rush! is an independently created UEFN island from astragon Development. You can queue with up to seven friends and pick between themed police vehicles-complete with flashing lights-and flashy “adversary” cars sporting bright underglows and thumping music. The loop is pure arcade: dodge dense traffic, hit clean lines through tunnels, nail jump arcs, snag coins, and time your speed boost. It’s the opposite of pulling someone over for a busted taillight, and that’s the point: keep it loud, fast, and replayable.
Practical bits for players: it’s free inside Fortnite across PlayStation, Xbox, Switch, PC, and Mac. The island supports eight players and tracks scores globally. If you’re hunting it in Discover, search the title or punch in the island code: 7147-2213-2365. Sessions like this live or die on turnover speed—fast restarts, minimal downtime, quick matchmaking—and on whether both “cop” and “gangster” sides feel equally viable rather than just cosmetic skins.
Performance-wise, Fortnite Creative can vary by platform. Expect the usual: snappier framerates and effects on current-gen consoles and PC, more conservative fidelity on Switch. Traffic density and jump-heavy layouts look great in a trailer, but server tick and physics consistency across eight players will be the real test. If your boost timing behaves differently at 30 vs. 60 FPS, the leaderboard will get sweaty (and salty) fast.

Astragon’s bread-and-butter franchises—Construction Simulator, Bus Simulator, and Police Simulator—are all about steady, realistic routines. Fortnite Creative, powered by UEFN, has become a proving ground for brands to spin up accessible, social experiences that don’t require a $40 buy-in or a steep learning curve. We’ve seen Epic itself go heavy on alternative modes in Fortnite, and publishers are following suit. For astragon, Rush! is a smart on-ramp: convert Fortnite’s massive audience into awareness for the core sim while delivering something immediately fun on its own terms.
Is it just a billboard? It could have been, but the design beats suggest they’re aiming for genuine replayability. Leaderboards and tight track loops are sticky if they’re well tuned. If astragon supports it with variants—night runs, weather twists, mirrored layouts—or rule changes like team chases and pursuit-tag modes, it could sit nicely next to your regular Rocket Racing rotation instead of becoming a one-and-done novelty.
Here’s what will matter once you load in: handling, readability, and fairness. Does boosting feel powerful without turning every corner into pinball? Are traffic patterns predictable enough to reward skill, not RNG? Can you counter a bad jump with smart routing, or is it instant restart territory? And for the “cop vs. gangster” fantasy—are there mechanical differences beyond cosmetics, or is it just a vibe? I’d actually prefer balanced cars and let the fantasy live through lights and music; asymmetric stats in a time-attack chase would be a headache.
Leaderboards are another watchpoint. UEFN’s community has seen maps get wrecked by out-of-bounds shortcuts and cheeky collision exploits. If astragon locks down the track boundaries and validates runs (no skipping half the course with a physics quirk), the competitive angle holds up. If not, expect the top 10 to be meme times and regulars to bounce. Bonus points if there are per-week rotations or seasonal boards to keep fresh targets.
On the social side, an 8-player cap is perfect for friend groups, but public lobbies need guardrails. Ghosted collision during choke points, quick vote restarts, and clear “no grief” laneing around jumps go a long way. A simple “best of three” flow could keep sessions from dissolving after one unlucky crash.
GametechUK is set to stream Police Simulator – Rush! at gamescom on August 21 (12–1 p.m. CEST). That’s a good moment to see how the island holds up under live pressure—and how the audience reacts to the cops-and-robbers framing. If astragon treats this like a living project rather than a static promo, Rush! could carve out a niche as a low-commitment, high-chaos racing fix.
If you’re into Fortnite’s Rocket Racing, need a party warm-up, or just want to hear sirens while you thread traffic for coins, this is worth a spin. If you came for realistic patrol shifts and citation etiquette, this isn’t that—but it might nudge you to check out Patrol Officers afterward. Either way, I’m glad astragon went all-in on arcade fun instead of trying to cram a sim into Creative’s lanes.
Police Simulator – Rush! is a free, 8-player cops-and-robbers racer inside Fortnite Creative—boosts, traffic, jumps, and global leaderboards. It’s a smart, fun brand pivot for astragon that lives or dies on handling, anti-exploit track design, and quick lobbies. If they iterate post-launch, this has legs beyond the gamescom splash.
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