
Game intel
POSTAL 2 Redux
A ground‑up overhaul of 2003’s infamous open‑world shooter. Part modernization, part love‑letter, POSTAL 2 Redux will hoist every original asset out of the cre…
POSTAL 2 is the original “what if a sandbox forgot to ask for permission” game. I played it back when buying milk turned into a riot, cats doubled as weapon mods, and the jank was half the charm. So when Running With Scissors announced POSTAL 2 Redux-a full remake spun out of the ongoing POSTAL 2 VR project-my ears perked up. Not because we needed another remake, but because pairing a physics-driven VR build with a modern flatscreen overhaul could finally make Paradise’s chaos feel as wild as our memories tell us it was.
At the VR Games Showcase, Running With Scissors, Team Beef, and Impact Inked flipped the switch on a POSTAL 2 Redux Kickstarter. The pitch: a from-the-ground-up rebuild that takes the DNA of POSTAL 2 VR and applies it to a modern, physics-first remake for today’s systems. The team isn’t shy about the scope—physics-driven mayhem, smarter AI, new traversal options, updated visuals, and fully reworked weapon/combat systems. The Dude even gets a proper inventory this time, which longtime players will either celebrate or side-eye depending on how attached they are to the original’s chaos-by-clutter.
Two big bits matter for backers. First, Redux and the VR version move together. Stretch goals—new episodes, multiplayer modes, sandbox enhancements, secret weapons—apply to both. That’s clever; it aligns incentives and makes the VR build more than a side dish. Second, there’s a limited Kickstarter tier with POSTAL 2 VR at a reduced price for the first 200 to nab it. If you’ve been following Team Beef’s work on native VR conversions of classic shooters (think Doom 3 and Quake on standalone headsets), you know they’re good at wrangling old-school chaos into room-scale form without turning your headset into a slideshow.

The team’s framing is very on-brand. “We’re building the Redux version to retain all the glorious, broken, chaotic soul of the original,” says Eric Masher of Flat2VR Studios. Translation: the juvenile satire and freeform mischief stay; the tech gets dragged into 2025. That’s the right promise for a cult classic whose identity thrives on busted emergent moments, not pristine balance.
Remakes are everywhere, but very few remakes embrace systemic comedy. System Shock and Resident Evil 2 proved “respect the blueprint, modernize the feel” can work, yet those games live on tension and precision. POSTAL 2 is different. It’s a satire sandbox where intended design regularly gets bulldozed by physics, AI panic, and player malice or curiosity. Bringing that energy forward—with real physics, modern AI, and VR interactivity—could make the infamous errands (buy milk, return a book, get a signature) combust in fresh, believable ways.
There’s also a broader trend here: hybrid development where flatscreen and VR share tech, content, and funding. We’ve seen VR experiments bolt onto flat games before, but seldom do both versions share stretch goals from day one. If this sticks, it could normalize making VR a first-class citizen in niche cult properties instead of an afterthought.
And then there’s the obvious backing reality: Kickstarter is not a preorder. The team has credibility—Running With Scissors knows its audience, and Team Beef’s VR chops are battle-tested—but a full remake is a big lift. Timelines slip, scope swells, and ambitious physics can devour budgets. I’d love to see a playable slice or raw, uncut devlogs that prove the AI and physics aren’t just buzzwords.
For what it’s worth, the pitch that “it wouldn’t exist without VR” tracks with how POSTAL’s brand of slapstick ultraviolence maps to modern sandbox physics. Boneworks and Blade & Sorcery showed there’s an audience for systems-first mayhem. If Redux channels that energy—dual-wielding cats and chainsaws while flipping off protesters, sure, but with the kind of tactile feedback and AI reactions that make stories happen—it could land as more than nostalgia.
POSTAL 2 Redux is a full-fat remake born from the VR build, with shared stretch goals and a limited discounted VR tier. The pitch to keep the “broken soul” while modernizing systems is exactly right—now the team has to prove smarter AI, physics, and combat amplify the chaos instead of sterilizing it. Cautious optimism, watch for real gameplay, and remember: Kickstarter isn’t a preorder.
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