
Lunum Mines is where Pragmata starts hiding Mini Cabin figurines in places that punish momentum. This sector contains exactly 3 Mini Cabin collectibles, and current guide coverage is consistent on the count and their general positions. If you want the quick answer, the three you need are: one on the first major exterior ledge after the Excavateur pressure sequence, one high in the warehouse container puzzle area, and one in the tower-access room where you should go left instead of dropping into the pit. Just as important: Mini Cabins are destroyable figurines, not normal pickups, so you need to shoot them for the game to register them.
That detail matters more in Lunum Mines than in earlier sectors because the area is built around vertical traversal, narrow ledges, and combat stress. The game also does not make this collection especially readable in moment-to-moment play, so if you are clearing the mines during the story, it helps to treat the whole sector as a three-stop collectible route rather than hoping you will spot them naturally.
The broader game has 15 Mini Cabin figures in total, which makes the Mines one of the larger collectible clusters instead of a throwaway bonus room. Public walkthroughs published across 2025 and 2026 remain aligned on the Lunum Mines set, and no commonly cited guide reports a patch moving these three. In other words, the route below is stable for the currently documented version of the game.
There is one small wrinkle: the warehouse collectible has inconsistent local naming across guides. You may see it described as Warehouse Entrance, Block 3 Warehouse, or a later warehouse-exit room depending on translation and routing. The important part is not the exact label. All reliable descriptions place it in the same warehouse puzzle section and agree that it sits up high on a metal structure.
The first Lunum Mines Mini Cabin shows up in a place many players miss because the game has just put pressure on you. After you reach the first major exterior section tied to the Excavateur encounter, you eventually arrive on a ledge where the obvious next action is to drop down and continue. Do not drop immediately.
Instead, stop at the ledge and turn to your right. Scan along the metal structure beside the path rather than looking at the floor below. The figurine is sitting on a metallic support element off the side of the route. Because it is a destroyable collectible, line up your shot from the ledge and hit it before moving on.

Some guides frame this area as Crane Control, while another places the same figurine near the crane esplanade in Block 2. The naming difference is not especially helpful in practice, so use the environmental cue instead: first exterior pressure zone, ledge, then look right before the drop. That is the reliable landmark.
Why this one is easy to miss is simple: Lunum Mines trains you to think about survival first and clean camera checks second. If you sprint to the ledge and commit to the drop, your camera never naturally settles on the figurine. This is one of those placements where the game rewards players who pause at progression checkpoints and sweep the edges of the environment before advancing.
The second figurine is the least confusing in terms of general area and the most confusing in terms of room label. Every trustworthy walkthrough places it in the warehouse segment with the red cube and container-manipulation puzzle spaces. Where guides differ is whether they call it the warehouse entrance, Block 3 Warehouse, or a later room leading toward the warehouse exit.
The safest way to find it is to stop thinking about the room name and start thinking about the room’s shape. Once you are in the large vertical warehouse area with cranes, stacked containers, and elevated metal structures, start checking above eye level after each puzzle action. One route description places the Mini Cabin at the far end of the sub-area near a fifth crate and a passage behind it. Another places it on a high metal arm in the big room leading toward the warehouse exit. Those descriptions sound different, but they point to the same practical behavior: before you leave the warehouse section, look up at the metal arms and overhead supports and be ready to shoot the figurine from below.

This is the Mines collectible most likely to disappear into the background because the room is mechanically busy. You are already reading container positions, tracking where red cubes need to go, and watching for traversal angles. That makes it very easy to keep your camera centered on puzzle objects and never scan the beams. If you want a reliable rule for this whole section, use this one: every time the puzzle opens a new path, stop and check the upper framework before taking it.
If you are standing in what feels like the warehouse’s main vertical chamber and you are unsure whether you are in the correct sub-room, you probably are. The collectible is not described as tucked into a tiny side closet or hidden behind a breakable wall. It is described as high and visible from the right angle, which means the real puzzle is camera discipline, not route mystery.
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The third Lunum Mines collectible is the cleanest one to describe and the easiest one to understand once you know the trick. Near the transition to the Central Tower, you reach a room where the game strongly suggests the next step is to drop into a pit. That is the trap. Before you commit to the drop, move to the edge and then go left along the perimeter instead.
The figurine is located on that left-side route, with one guide specifically placing it on an electrical box in the tower-access area. In practical terms, the landmark is straightforward: pit in front of you, collectible off to the left. Shoot it there, then return and continue with the intended descent.

This is classic “look before you leap” collectible design. Players are trained to trust pits, shafts, and drop points as committed forward movement, so once they see the hole they tend to stop reading the room. That is exactly why this Mini Cabin gets missed on first pass and then feels obvious on cleanup. If you only remember one rule for the back half of Lunum Mines, remember this: never take a mandatory-looking drop without checking the ledge perimeter first.
If your goal is efficiency, the best approach is to clear these during your normal story run instead of planning a separate sweep. In practice, the route is simple. First, treat every exterior ledge after a combat-heavy sequence as a scan point. Second, once you enter the warehouse, check overhead structures before every major traversal step or puzzle exit. Third, when you reach the tower-access pit, pause and sweep left before descending.
That pattern works because it matches how Pragmata hides collectibles in this sector: off-axis, elevated, and just outside the line of obvious progression. The mines are not asking you to solve obscure riddles. They are asking you to resist moving too fast through the exact moments where the game most wants your attention somewhere else.