
Game intel
Puppergeist
Play as Claire, a witch who journeys into the mysterious Doggie Underworld with one simple goal: Finding her lost Pup! As you travel through Doggie Underworld…
Puppergeist is a rhythm visual novel from Serenity Forge where you guide witch Claire through a Doggie Underworld, helping spirits move on by clearing Rhythm Heaven-style mini-games. That pitch sounds tailor-made for players who miss Nintendo’s punchy, comedic rhythm timing but want more story than the classic microgame format. The creative direction and art come from NomnomNami (Bad End Theater), whose expressive, readable sprites are a perfect fit for beat-based gameplay. Steam and Xbox store pages are live for wishlisting on PC and Xbox Series X|S/Xbox PC, with a release date still TBA.
Claire, a witch searching for her lost pup, drops into a canine afterlife where every spirit has a story-and a rhythm test. Think Rhythm Heaven’s “tap on the upbeat, flip on the offbeat” energy, just reframed through visual novel dialogue and character vignettes. If Serenity Forge keeps the gameplay snappy (short, memorable patterns; tight feedback; goofy remixes) and the narrative brisk, this could hit the sweet spot between a music game and a VN.
That last part matters. We’ve seen rhythm-narrative blends swing both ways: Goodbye Volcano High used timing prompts more like QTEs in a teen drama, while Hi-Fi Rush built a full combat system around tempo. Puppergeist appears closer to Rhythm Heaven’s micro-skit rhythm comedy, which lives or dies by timing discipline and audiovisual telegraphing. The Doggie Underworld theme is smart—it invites playful vignettes (a mail-dog spirit who can only deliver on the two-and-four?) while still leaving room for the gut-punch beats about loss that pet owners will absolutely feel.

NomnomNami’s style isn’t just cute—it’s functional for rhythm. Clear silhouettes, exaggerated smear frames, and readable mouth/limb cues give your brain extra anchors for timing. Rhythm Heaven thrived on that exact interplay: animations taught timing as much as the soundtrack did. If Puppergeist leans into call-and-response jokes (bark-bark—pause—howl!) and escalating remixes, it can build mastery without a wall of tutorials.
Serenity Forge, for its part, has a track record championing narrative-forward indies and distinctive art direction, from physical editions to publishing thoughtful, offbeat titles. A rhythm VN about helping ghost dogs could’ve been a twee throwaway; with this team, it reads more like a focused concept piece with the right collaborators. Guest composers including Kris Wilson point to a soundtrack with personality—what I want to hear is strong rhythmic identity per spirit, not just “lofi dog beats to mourn/study to.”

On PC, I’ll be curious about Steam Deck performance and input feel on 60 vs. 120 Hz displays. On Xbox, Smart Delivery isn’t the headline—beat stability and consistent frame timing are. If the game supports 120 Hz output on Series X|S, that could meaningfully tighten perceived latency, but even a locked 60 with good calibration can feel great if the charts are authored with care.
Rhythm games thrive on character, and “helping pups pass on” gives Puppergeist room to be silly and sincere in equal measure. One scene can be pure goof—syncopated tail wags or call-and-response barks—before shifting into a reflective lullaby for a goodbye. If the writing resists melodrama and lets mechanics carry emotion, those final beats will hit harder than any monologue. That restraint is where Rhythm Heaven clones usually stumble; they forget to trust rhythm as storytelling language. Puppergeist, at least on paper, gets it.

For now, the ask is simple: wishlist on Steam or Xbox so Serenity Forge can gauge interest while they lock down the launch plans. When a game lives or dies on feel, I’m waiting for a hands-on demo or preview build—but the pitch, the art, and the design lineage have my attention.
Puppergeist blends Rhythm Heaven-style mini-games with a heartfelt dog-afterlife visual novel. The art direction and concept are spot-on; the make-or-break will be latency calibration, accessibility, and chart design. If Serenity Forge nails the feel, this could be the rhythm-narrative crossover 2025 actually remembers.
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