
Game intel
Ragnarok X: Next Generation
Mobile MMORPG from the Ragnarok Online Franchise developed by Gravity Co.
This one grabbed me because I cut my MMO teeth in Prontera’s fields, whacking Porings while theorycrafting STR/DEX builds and praying for a card drop. Ragnarok X: Next Generation (ROX) is finally coming to Europe in a closed beta running October 31 to November 13, after tearing up charts across Southeast Asia and a wider rollout in the Americas earlier this year. It’s PC, iOS, and Android with cross-progression, a 3D facelift, and that classic isometric vibe you remember – but does it respect your time and wallet? Let’s separate nostalgia from noise.
ROX is a free-to-play MMORPG built by Gravity’s long-running Ragnarok IP. The studio is pitching a “have it both ways” approach: nostalgia intact, convenience upgraded. You can keep the classic isometric view that defines Ragnarok’s look or swing the camera into a modern 3D panorama whenever you want. That’s a smart nod to vets and newcomers who expect control over the view in 2025.
Classes stick to the classics — Swordsman, Mage, Archer, Acolyte, Thief, Merchant — with the usual party roles (DPS, tank, healer) and builds that actually matter, not just linear power curves. Content-wise, expect raids against series staples like Baphomet, Osiris, and Lord of Death, with the top-performing parties vying for rare loot. Crafting jobs (fishing, smithing, cooking) diversify the loop and give you ways to gear or trade without living in dungeons 24/7. It’s the spirit of early-2000s RO, just on devices you carry everywhere.
If you’re new to the series: Ragnarok Online first blew up back in 2002 by blending approachable systems, social guild play, and a charming anime look with grind that somehow felt communal rather than punishing. ROX is trying to bottle that vibe, then layer modern quality-of-life and cross-progression on top. On paper, that’s the right move.

The biggest eyebrow-raiser is monetization. The pitch is “entirely free” with no in-game shop, with gear, upgrade mats, and cosmetics obtainable via quests, dungeons, or professions — all tradeable in a player-driven auction house with negligible fees. That’s ambitious, and frankly unusual for a mobile-first MMO that’s already topped revenue charts in Southeast Asia.
Color me cautiously optimistic. A true player-run economy can be amazing for fairness and long-term health, but it lives or dies on drop rates, anti-botting, and scarcity tuning. If ROX avoids pay-to-win but quietly leans on “pay-for-convenience” outside the client, the effect can be similar: time-gating, low success rates on upgrades, or stamina systems that funnel you toward spending. The closed beta is our chance to pressure-test this claim.

What to watch closely: Are refinement and card drop rates reasonable without purchases? Are there energy/stamina caps? How aggressive are auction house taxes and listing limits? Can bots or RMT swamp the economy? Do cosmetics and mounts stay cosmetic? If the answers land on the fair side, ROX could set a welcome precedent for mobile MMOs that don’t punish non-spenders.
RO nostalgia never left Asia — we’re talking tens of millions of players across 70+ countries and a pile of spin-offs. ROX has already won Google Play Game of the Year in markets like Singapore, Thailand, and Indonesia and charted well in Southeast Asia. The formula resonates: familiar classes and monsters, low-friction grouping, and a social fabric built around guilds and weekly goals. Where other mobile MMOs chase flashy combat and daily chore lists, ROX is selling community and continuity. That’s a competitive lane against heavyweights like Lineage M or Black Desert Mobile.

I want this to land. A modern RO that respects nostalgia and ditches predatory monetization would be a breath of fresh air in a genre that often treats your time as fuel. The camera toggle, cross-progression, and player-driven market are all strong signals. But I’ve seen too many “fair” economies buckle under grind pressure. The beta will tell us whether ROX is the next great social MMO on your phone and PC — or just another slick mobile loop with a familiar face.
Ragnarok X: Next Generation’s European closed beta runs Oct 31-Nov 13 with PC/mobile cross-progression, a switchable isometric/3D camera, and a bold “no shop” economy claim. It looks like classic RO with modern polish. If the economy holds up without pay-to-win pressure, this could be the rare mobile MMO that treats players fairly.
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