
Game intel
Raiden Fighters Remix Collection
As someone who lost weekends to Raiden Fighters Aces on Xbox 360 and still talks about Quick Shot chains like a sports fan, this announcement hit hard. H2 Interactive and MOSS are bringing Raiden Fighters Remix Collection to PS4, PS5, and Nintendo Switch on February 26, 2026, bundling both Japanese and international versions of Raiden Fighters, Raiden Fighters 2, and Raiden Fighters Jet. That’s six distinct arcade cuts, online rankings, and a fresh 30-track remixed soundtrack. On paper, it’s exactly the kind of respectful revival the series deserves. The real question: will it play like the arcades we remember-or another pretty museum piece that misses the feel?
Remix Collection packages the Raiden Fighters trilogy—Fighters, Fighters 2, and Jet—with both their original Japanese arcade releases and the different international versions. If you’re new to the series, those regional cuts aren’t just language swaps; they can shift stage order, enemy behavior, and scoring opportunities. For a score-centric shmup where medal chains, quick kills, and hidden bonuses are everything, those differences matter.
Quality-of-life features include a Retry option to jump back to a stage start (read: integrated stage practice), a beginner mode where enemies don’t fire, customizable start settings, and per-stage BGM selection drawing on 30 new remixes. Composers involved include Soshi Hosoi (Aero Fighters, Raiden IV x MIKADO REMIX), Yuki Arai, and Kazushi Tsurukubo—names shmup soundtrack fans will recognize from recent MIKADO projects. There’s also an online ranking system, which is table stakes in 2026 but still crucial for a game built around score chasing.
You’ll be able to buy each title individually on PlayStation Store and Nintendo eShop or grab the full bundle physically (Standard and Limited). Hidetaka Tenjin—yes, the Macross/Gundam illustrator—handled the main visual for the box, which is frankly perfect for Raiden’s steel-and-jet aesthetic. Pricing and Limited Edition goodies aren’t detailed yet.

The Retry feature is the kind of practical addition every shmup port needs. Raiden Fighters score play lives and dies on routing—nailing medal timings, squeezing Quick Shot bonuses, and managing slave options—so fast, frictionless stage practice is worth more than any graphic filter. I’m also glad they’re embracing BGM customization: the MIKADO remixes in Raiden IV kept my runs fresh, but I always swap back to original tracks before a serious PB attempt.
The beginner “no bullets” mode is going to be polarizing. Purists will scoff, but honestly, who cares? Let people learn routes, ship types (yes, bring back Judge Spear), and medal spawns without getting shredded. The key is keeping the default arcade modes intact with accurate slowdown. If they preserve that classic feel and simply add a training lane, everyone wins.
Online leaderboards are essential, but the implementation matters. Per-title, per-version boards are a must, and the gold standard is downloadable replays so the community can study routes. The press info doesn’t mention replays, input lag numbers, or TATE support (vertical screen rotation). For vertical shooters, TATE is non-negotiable. If you’ve got a rotatable monitor or a Flip Grip, you’re expecting it by default in 2026. The last great console package—Raiden Fighters Aces—earned its reputation because it felt fast and faithful. This collection needs to meet or beat that bar.

For the younger crowd: Raiden Fighters spun out of Seibu Kaihatsu’s Raiden lineage in the late ’90s, sharpening the focus on speed, medals, and risk-reward scoring. After Seibu, MOSS became the steward of the Raiden brand, delivering solid modern entries (Raiden III/IV/V) and recent “MIKADO” remix releases that treated the music with love.
H2 Interactive’s involvement tracks with a trend: Asia-led releases that give classic shmups a respectful, often music-forward remaster treatment. The surprise is platform scope—PS4, PS5, and Switch are confirmed, but there’s no mention of Xbox or PC. Given the series’ history on Xbox (and how much shmup diehards care about low latency), the omission stands out. Maybe that changes later, but right now this is a PlayStation/Switch affair.
One other note: selling the three games individually is consumer-friendly if the pricing is fair, but the collection should incentivize the full trilogy without feeling like a tax. The magic of Raiden Fighters is in hopping between versions, exploring how a route shifts in the international cut, and comparing scores across boards. Fragmented leaderboards would be a buzzkill; smart curation will keep the meta lively.

If MOSS and H2 check those boxes, this goes from “nice to have” to the definitive way to play Raiden Fighters at home. Miss them, and it’s another stylish compilation that shmup lifers bounce off after a weekend.
Raiden Fighters Remix Collection brings six arcade versions, online boards, and 30 remixes to PS4/PS5/Switch on February 26, 2026. The feature list is promising, but the verdict will come down to accuracy, latency, and display/training tools. Get those right, and this could be the new benchmark for classic shmup collections.
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