Raji’s sequel goes full third-person with time-bending powers, but there’s a catch

Raji’s sequel goes full third-person with time-bending powers, but there’s a catch

Game intel

Raji: Kaliyuga

View hub

Six years after the great war, destiny bleeds into prophecy as gods and mortals blur. Raji, the warrior of faith, and Darsh, the dreamwalker, face Mahabalasura…

Platform: Xbox Series X|S, PC (Microsoft Windows)Genre: Role-playing (RPG), Adventure, IndiePublisher: Nodding Heads Games
Mode: Single playerView: Third personTheme: Action

Why This Announcement Actually Matters

Raji: Kaliyuga is taking the kind of swing that can redefine a series or break it. The sequel ditches the first game’s isometric view for a free third-person camera, adds a second playable character (Darsh), and leans into mythic magic that bends time and gravity. That’s exactly where the original Raji: An Ancient Epic felt constrained-great art, uneven combat, and a camera that kept getting in the way. If Nodding Heads nails this pivot, we might finally get the nimble, modern character-action adventure Raji always hinted at. The catch? No release date yet, and a leap in scope that’s risky for a small studio.

Key Takeaways

  • Big swing: a full shift from isometric to a free third-person camera.
  • Two leads: Raji brings the steel; Darsh brings time/gravity magic.
  • Mythic escalation: gods, asuras, and Mahabalasura as the main antagonist.
  • Platforms: PC, PS5, and Xbox Series; no last-gen, no date yet.
  • Potential win: fixes the first game’s weakest link (camera/combat) if executed well.

Breaking Down the Announcement

Nodding Heads Games announced Raji: Kaliyuga as a direct sequel featuring Raji and her brother Darsh, alternating combat and magic-specifically “manipulation of time and gravity”-with gods and asuras in the mix and Mahabalasura positioned as the big bad. The studio also confirms a move from “isometric view” to a “free third-person camera,” planned for PC, PS5, and Xbox Series, with no date shared. That translation is the core of the pitch: this is Raji, but bigger, freer, and more ambitious.

That last part matters. The original game was memorable for its hand-painted artistry, architecture inspired by Indian heritage, and a soundtrack that actually felt rooted in the culture it was representing. But combat readability and camera control were the sticking points. A proper third-person setup can solve both—better lock-on, cleaner spacing, and fewer off-screen hits—if the studio builds the right systems around it.

Why This Matters Now

We’re in a moment where smaller studios are stretching into third-person action because the demand is there and the tools are finally accessible. Think about how many of us still crave a modern, myth-drenched, acrobatic adventure in the spirit of Sands of Time-era design. Ubisoft’s own Prince of Persia has gone sideways (literally) with the excellent but 2D Lost Crown, leaving space for someone to own this lane in 3D. Raji already has the art direction and cultural heartbeat; a camera shift plus time-and-gravity powers could be the missing piece.

The Real Shift: Camera, Combat, and Darsh’s Powers

This caught my attention because it speaks directly to the first game’s flaws. A modern third-person action camera needs a few non-negotiables: steady lock-on that doesn’t break during dodges, smart framing in tight spaces, generous but readable i-frames, and enemy telegraphs that aren’t lost to environmental clutter. If Kaliyuga delivers those basics and layers Raji’s acrobatic moveset on top, the combat loop could click in a way the isometric setup never allowed.

Then there’s Darsh. Time and gravity manipulation isn’t just a flashy bullet point; it changes encounter design. Slowing a charging asura for a perfect punish window or yanking enemies into hazards with gravity wells creates the kind of sandbox moments that make action games sing. The danger is pacing—if the game keeps hard-swapping between Raji’s melee flow and Darsh’s power toolkit without letting either breathe, it could feel disjointed. Ideally, the campaign builds scenarios where the two playstyles solve different problems with a clear rhythm.

What Gamers Should Watch For

  • Real gameplay, not just mood trailers: look for uncut combat with UI on and camera control visible.
  • Performance targets: dropping last-gen implies a 60fps baseline on PS5/Series; anything less will raise eyebrows.
  • Enemy variety and boss design: the first game leaned on repeat patterns; Kaliyuga needs fresh behaviors across gods, asuras, and Mahabalasura’s lieutenants.
  • Traversal and platforming: if time/gravity feed into puzzles and movement, we’re talking genuine system synergy, not just combat gimmicks.
  • Accessibility and options: camera sensitivity sliders, motion blur toggles, FOV, colorblind support, and difficulty assists should be standard in 2025+.
  • PC port quality: expect ultrawide support, upscalers (DLSS/FSR/XeSS), and stable frametimes—not just “it runs.”

Ambition vs. Reality

Let’s be honest: this is a huge scope jump for a small studio. The cultural lens and art are the easy part to believe in—Nodding Heads already proved they can deliver that. Systems depth, encounter tuning, and camera feel are harder. No release date tells me they’re not locking themselves into a corner, which is good. It also means we shouldn’t assume this lands soon. I’d rather see the team take the time to iterate than ship another “pretty but uneven” action game.

Still, I’m excited. The idea of surfing between Raji’s divine steel and Darsh’s time-bending tricks while throwing down against a pantheon of gods and asuras is exactly the kind of mythic spectacle this series deserves. If Kaliyuga sticks the landing, it won’t just be a better Raji—it’ll be a legitimate challenger in the character-action space.

TL;DR

Raji: Kaliyuga is going third-person, adding a second playable lead, and elevating combat with time/gravity magic on PC, PS5, and Xbox Series. It’s the right move after the first game’s camera woes—but without a date, the only thing that matters now is seeing raw gameplay that proves the systems are as strong as the art.

G
GAIA
Published 11/24/2025Updated 1/2/2026
5 min read
Gaming
🎮
🚀

Want to Level Up Your Gaming?

Get access to exclusive strategies, hidden tips, and pro-level insights that we don't share publicly.

Exclusive Bonus Content:

Ultimate Gaming Strategy Guide + Weekly Pro Tips

Instant deliveryNo spam, unsubscribe anytime