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Randy Pitchford’s “Real Fans” Comment Reignites Borderlands 4 Price Debate

Randy Pitchford’s “Real Fans” Comment Reignites Borderlands 4 Price Debate

G
GAIAMay 26, 2025
4 min read
Gaming

Randy Pitchford just lobbed a grenade into the eternal debate over video game pricing, and, honestly, it caught my attention because it lays bare the industry’s weird relationship with fandom and money. When the CEO of Gearbox says “if you’re a real fan, you’ll find a way to make it happen” about shelling out €80 for Borderlands 4, it’s not just a spicy tweet-it taps into decades of tension between passionate players and the ever-rising cost of AAA games.

Borderlands 4: “Real Fans” and the AAA Price Ceiling

Pitchford’s comments blew up for a reason, and it’s not just about Borderlands. It’s about what we expect from game makers in an era where €80 is increasingly “normal”-even if plenty of us are feeling squeezed. Let’s break down what matters most in this flare-up.

  • Pitchford’s “real fan” challenge feels out of touch with gaming’s diverse, price-sensitive audience-especially in 2025’s economic climate.
  • AAA prices at €80 are becoming standard, but the backlash shows many gamers still aren’t buying the industry’s justification.
  • Comparing modern prices to the 1990s doesn’t land—the economics of gaming have changed radically since then.
  • This debate goes deeper than Borderlands: It’s about how publishers see their fans, and who really gets to play day one.

Game Info

FeatureSpecification
PublisherGearbox Software
Release DateTBA
GenresAction, Shooter, Looter Shooter
PlatformsPC, PlayStation 5, Xbox Series X|S
Borderlands 4 in-game screenshot showing chaotic shootout in a neon-lit environment
Borderlands 4 promises more of the trademark chaos and loot-shooting—but at a higher upfront cost than ever.

The real sting here isn’t just the price tag—it’s the “prove your fandom” logic. Pitchford’s story about scraping together $80 for a Sega Genesis game in 1991 might sound romantic, but the gaming landscape today is unrecognizable compared to back then. In the ’90s, games were expensive because production and distribution were niche; today, digital sales, global audiences, and an explosion of alternatives mean most gamers have options—or reason to wait for a sale.

Borderlands 4 character using a wild new weapon in combat
Cutting-edge weapons and zany characters are Borderlands staples, but will fans accept €80 as the entry fee?

The price hike trend isn’t new—Sony and other big publishers have been pushing €80 for AAA games for a few years. But the blowback is real. Gamers are savvier than ever, and many are quick to call out what feels like corporate gatekeeping. Pitchford’s “real fan” comment reads like a dare, but it also alienates the same community that’s made Borderlands a hit for years.

A bustling cityscape in Borderlands 4, full of color and action
Borderlands 4’s expanded environments highlight increased development ambition—one reason often cited for higher prices.

It’s also not lost on anyone that smaller studios—like Sandfall with their upcoming Clair Obscur: Expedition 33—are launching ambitious games at lower prices. Even Nintendo, notorious for never discounting, caught heat for listing Mario Kart World at €90 before retailers slashed it. The point is, if even the platform holders can waver, it’s no wonder players push back against the idea that “real fans” must pony up on day one.

Loot drops raining down after a tough boss fight in Borderlands 4
Loot is king in Borderlands, but the real prize may be affordable access for fans who can’t justify the top-tier price.

For gamers, the message matters: most of us can’t drop €80 on every major release—nor should our loyalty be measured by that willingness. The real fans are the ones who keep the community alive, whether they buy day one, pick up used copies, or wait for Steam sales. If publishers want to keep us on board, respecting that reality is crucial.

A group of Vault Hunters ready for action in Borderlands 4
The Borderlands community has always thrived on inclusivity and humor—something pricing debates threaten to undermine.

TL;DR: Randy Pitchford’s “real fan” comment about Borderlands 4’s €80 price isn’t just a spicy tweet—it’s a flashpoint for an industry-wide debate about what publishers expect of their fans. As AAA prices climb, the challenge for studios like Gearbox isn’t just making great games—it’s proving they respect the people who play them, no matter how (or when) they buy in.

Source: Gearbox Software via GamesPress