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Légendes Pokémon Z-A
A new adventure awaits within Lumiose City, where an urban redevelopment plan is underway to shape the city into a place that belongs to both people and Pokémo…
After spending roughly 60 hours grinding Z-A Royale across both my Switch OLED and a Switch 2 in Performance Mode, I went from hard-stuck Rank J to Rank B in a weekend, then closed the gap to A the following week. The breakthrough came when I realized winning fights wasn’t enough-the ranking points are built around bonus actions and tempo, not just KOs. This is the route I wish I’d had on day one: what to configure, which teams actually carry in the current Lumiose Pokédex pool (001-227), and the exact openers/finishers I use to farm those sweet extra points.
Don’t queue until you’ve tuned your controls. I lost hours because my camera and lock-on were stock.
Start → Options → Controls → Targeting → Toggle. This frees your left index finger for dodges while tracking.Start → Options → Camera. You need to flick to side-angling threats in free movement.Controls → Remap. Keeping dodge on B makes “tap-roll” muscle memory easy.Options → HUD → Show Bonus Prompts. Seeing “First Hit +X” on-screen teaches you what’s paying.Practice room routine (5 minutes max): lock onto a dummy with ZL, strafe counter-clockwise, perfect-dodge into hit confirms, and immediately re-center camera with R. If you can’t do this fluidly, you’ll hemorrhage points later when the arena fills.
You start at Rank Z and can’t demote during the season. To climb, you accumulate points from KOs and a set of bonus actions. Promotions trigger when your bar fills; high ranks often require a short promotion series. What finally worked was playing for bonuses:
My rule: guarantee at least two of these in the first 20 seconds (First Hit + First Mega), and you’ll be surprised how often the point pacing carries even if your KOs come later. Don’t make my mistake of holding Mega “for the perfect moment.” In Z-A Royale, tempo is economy.

All Pokémon are scaled to level 50, so raw levels won’t bail you out. You need coverage, a Mega-evolvable pick, and roles that function in real-time: a gap-closer, a fast confirm, and something that pressures from mid-range.
Opener I use: spawn as Salamence, lock with ZL, feather in with a single strafe tap, A for First Hit, immediately Mega evolve to snipe First Mega, then Y to chase. Swap to Excadrill if a Steel wall appears.
This trio excels at farming Item Recovery and Last KO. Greninja’s mobility lets you hit item spawns without ceding pressure; Aegislash punishes chasers who tunnel vision on pickups.

Gardevoir carries from reach and can Mega early for First Mega; Excadrill covers Steels; Talonflame rotates insanely fast to steal First Hit and item spawns. This is the setup I used to reach Rank K in under 8 hours on a fresh file.
ZL, quick A tap for First Hit. If you whiff, do not commit-strafe, reset, try again.R when your first A lands to secure First Mega before the other side groups.ZL lock to maintain pressure.I tested holding Mega for “momentum swings” versus popping early. Early wins. The First Mega bonus plus the morale hit you inflict by forcing enemy disengages is worth more than one flashy comeback. My rule of thumb:
R recenters), fix it first.When the promotion flag triggers, I swap to my most boring comp (Metagross/Aegislash/Greninja) and play for bonuses, not highlight plays. You don’t demote within the season, but failed promotions often reset the series. Aim for:
Result: fewer KOs, but steadier point flow. I win more promotion sets this way than with aggro comps.

ZL religiously. Free-aim is great for AoE but loses duels.Down on D-Pad → Select Slot.R after every high-speed chase. It’s free stability.ZL or switch target to avoid swinging at air.If you’re starting fresh, aim for Rank K first—Season 1 grants a special Greninjite to players who reach K (available through November 4, 2025). I did this on day two and immediately slotted Mega Greninja into my control comp for a mobility spike and easier Item Recovery steals.
Mega Greninja quick plan: bind Water Shuriken to A for First Hit races, set a lateral dash/Double Team on Y for instant jukes, and keep a ranged finisher on X. Pop Mega early, swing by the first item node, then rotate to third-party a duel and snipe Last KO—three bonus categories secured inside 30 seconds.
Targeting = Toggle, sensitivity 6–7, dodge on B.I wasted far too long treating Z-A Royale like a pure KO mode. Once I pivoted to a bonus-first mindset, tightened my lock/dodge fundamentals, and ran the openers above, my climb accelerated: Z → K in a day, K → B over a weekend, and a patient push to A after refining promotion sets. Stick to the sequences, don’t hoard your Mega, and let the points come to you. If I could dig out of Rank J purgatory, you can absolutely hit A.
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