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Rhythm-Roguelite Ratatan Drops into Steam Early Access

Rhythm-Roguelite Ratatan Drops into Steam Early Access

G
GAIAJune 8, 2025
3 min read
Gaming

Ratatan Marches into Steam Early Access on July 25

On July 25, 2025, Ratatan— the eagerly awaited spiritual successor to Sony’s beloved Patapon series— will drum its way into Steam Early Access. Created by Ratata Arts under the direction of Patapon veteran Hiroyuki Kotani and featuring a score by composer Kemmei Adachi, this roguelite rhythm-strategy hybrid blends twitch-based drumming mechanics with procedurally generated stages and four-player online co-op.

At a Glance

  • Developer: Ratata Arts (led by Hiroyuki Kotani)
  • Early Access Launch: July 25, 2025 on Steam
  • Genres: Rhythm, Roguelite, Strategy, Co-op
  • Key Features: Up to four-player online co-op, random worlds, “Fever Mode” team buff
  • Demo Available: Free Steam demo covering two worlds

Patapon DNA, Roguelite Evolution

If you’ve ever tapped your foot in time with Patapon’s iconic drum calls, Ratatan will feel both familiar and fresh. The game adopts the same charming 2D silhouettes and on-beat commands—“Pata-Pata-Pata-Pon!”—but injects roguelite progression into each run. Levels, enemy formations, traps and treasures are all shuffled by a procedural generator, so no two expeditions into Ratata territory ever play out identically.

Each failed drumming sequence can cost you cobun soldiers, shrinking your unit count on the field. Yet land enough perfect rhythms, and you’ll unleash Fever Mode, powering up the entire squad with damage boosts, speed surges or healing pulses. On successful runs, leftover resources feed into a meta-progression tree, unlocking new drum patterns, unit classes and environmental modifiers for subsequent attempts.

Co-op Chaos: Drummers Unite

One of Ratatan’s biggest departures is the emphasis on online multiplayer. Up to four players can now take up drumsticks together, coordinating combos to trigger massive team-wide effects. “We wanted that sense of communal pulse,” says Kotani. “Hitting that perfect chain in unison is like casting a spell.”

The free demo currently offers two introductory worlds, giving solo explorers or small groups a taste of procedural combat. In playtests, perfectly synced Fever Mode activations light up the battlefield, while mistimed inputs or spotty connections can leave your cobun army scrambling. Ratata Arts has promised to refine netcode and timing windows throughout Early Access, based on closed feedback channels with backers.

Soundtrack and Visual Flourish

Kemmiei Adachi’s soundtrack marries tribal percussion with electronic flourishes, evolving dynamically based on in-game performance. Early feedback highlights the catchy motifs that ramp up intensity as players string together combos. Visually, the game retains a high-contrast silhouette aesthetic, accented by vibrant particle effects whenever power-ups or boss attacks erupt.

Kickstarter Roots and Community Drive

Ratatan’s journey began on Kickstarter, where the project raised over $1.2 million from more than 25,000 backers. Many contributors have since joined closed alpha tests, offering suggestions ranging from fresh enemy archetypes to QoL improvements like adjustable input latency settings. “Our backer community feels like an extended development team,” Kotani notes.

Throughout the Early Access window, Ratata Arts plans bi-weekly patches. Roadmap highlights include new worlds, boss échelons, additional unit types and community-requested challenge modes. Developer livestreams and play sessions will keep fans in the loop as the team polishes core systems ahead of a full release.

Looking Ahead

At its heart, Ratatan aims to revitalize niche rhythm-strategy gameplay for a modern audience. If Ratata Arts can sharpen network performance, diversify procedural encounters and expand co-op balance, Ratatan may well spark a new wave of drum-based adventures. We’ll be on hand for launch-day analysis, interviews with the development team and deeper dives into this marching movement when Early Access goes live on July 25.

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