
Game intel
RATATAN
Ratata Arts and TVT have announced Ratatan, a new rhythm action game from the creator of Patapon previously teased as Project JabberWocky.
Ratatan, the rhythm roguelite from TVT/Ratata Arts and Game Source Entertainment, drops into Steam Early Access on September 19 at 0:00 JST, priced at $24.99 / €24.50 with a 10% discount for the first 10 days. As someone who grew up banging out beats in Patapon and has watched Ratatan’s Kickstarter-fueled comeback gather steam, this caught my attention because the genre lives and dies on precision-and Early Access is a bold place to tune timing.
The pre-release livestream featured game designer Hiroyuki Kotani (yes, the mind behind Patapon), plus voice actors Tomokazu Sugita and Hika Tsukishiro. The team says community feedback from the demo drove fixes and tweaks, which is exactly how a roguelite should evolve. The roadmap is cleanly split: a Late October update with Super Fever skills, character upgrades, Cobun headwear, and random events; a December drop with Dark Ratatans and new scenarios; and a Spring 2026 wave for console versions alongside a New World and pets.
That “Super Fever” line jumps out. Patapon’s Fever mode was the secret sauce—rewarding perfect timing with stronger commands and electric momentum. A “Super” variant suggests Ratatan is doubling down, potentially layering a risk-reward cadence that could separate casual button tappers from true beat generals. If they nail the audiovisual feedback loop—snappy cues, readable effect timing, generous but learnable windows—the combat will sing.
Rhythm action has had a mini-renaissance (Hi-Fi Rush, Metal: Hellsinger), but few of those games fused the genre with roguelite progression and squad command like Ratatan is attempting. The roguelite layer is a smart fit: fast iteration, meta unlocks, weekly balance tweaks. Look at how Hades 2 used Early Access to sand down rough edges; Ratatan can do the same for beat windows, relic synergies, and encounter pacing.

The catch is that rhythm games are notoriously sensitive to latency. Different displays, audio devices, and controller types all introduce delay, and PC is a hardware zoo. The team says they’ve acted on demo feedback, which is encouraging, but the first thing I’m looking for is robust calibration—ideally separate audio and video sliders, per-device profiles, and a visible timing test. If online play (listed as up to four players) is synchronous, netcode and desync handling become critical. Rhythm + multiplayer is a high-wire act without a safety net.
At $24.99 / €24.50, Ratatan is putting itself in “premium indie” territory. With a 10% launch discount for 10 days, it’s a solid opening gambit—assuming the October and December updates arrive close to plan. The listed features sound meaty: Super Fever skills imply new build paths; random events are vital to stop runs from feeling samey; Dark Ratatans and new scenarios hint at enemy variety and narrative beats beyond simple loop grinding.

I appreciate that the roadmap is specific without overpromising story scope. Still, questions linger that matter to players: Will the price increase at 1.0? How heavy will the grind be for unlocking headwear and pets—purely cosmetic or tied to stats? Are Dark Ratatans enemy variants, playable units, or a separate faction? These are the details that decide whether a roguelite stays in your rotation or becomes a weekend fling.
A merch store launching alongside Early Access is very 2025. I get it—Ratatan’s character designs are toyetic and the fans are hungry—but I hope the focus stays on responsiveness, readability, and content cadence. The console window is Spring 2026 for Switch, PlayStation, and Xbox, plus a New World and pets. That’s a long runway, but it tracks with the kind of polish rhythm games need on variable input hardware. On Switch in particular, handheld audio latency and Joy-Con drift are real concerns; a clean calibration suite will be essential.

If you’ve been burned by Early Access bloat before, the good news is Ratatan’s beats-per-minute scope looks achievable: two major PC updates in 2025, a platform rollout with fresh content in 2026. That’s ambitious, not reckless—provided communication stays honest and the team resists feature creep.
Ratatan hits Steam Early Access at a fair price with a promising roadmap and the right talent behind it. If the team nails input latency, feedback, and run variety, this could be the Patapon-flavored roguelite we’ve been waiting for. I’m excited—but I’m watching calibration, netcode, and cadence like a hawk.
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