Raw Fury at The MIX: Four New Indies Show Why the Publisher Still Gets It

Raw Fury at The MIX: Four New Indies Show Why the Publisher Still Gets It

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I’ll be honest: most publisher showcases at events like The MIX blur together these days, but Raw Fury’s slate immediately made me pause. Why? Because even in a sea of “indie” publishers, Raw Fury’s picks tend to be genuinely left-field, often championing genres or mechanics other companies have left for dead. At today’s MIX Summer Game Showcase, they unloaded a four-game barrage that’s pure ‘for gamers, by gamers’ energy: Monsters Are Coming! Rock & Road, Regions of Ruin: Runegate, Craftlings, and Esoteric Ebb. And as someone who’s both played Raw Fury’s catalog and watched the indie scene get steadily more corporate, this drop was a shot in the arm.

Raw Fury’s MIX Reveal: Four Games Prove the Indie Publisher Still Has Taste

Key Takeaways

  • Monsters Are Coming! Rock & Road goes for that rare “tower-survivor” blend, mixing tower defense with action roguelite chaos. Closed beta later this month.
  • Regions of Ruin: Runegate returns to dwarf-centric, side-scrolling RPG territory-fans of the original will want to see where Gameclaw Studio takes the formula.
  • Craftlings wears ’90s strategy nostalgia on its sleeve, with a Steam Next Fest demo out now for anyone hungry for sim/settlement management.
  • Esoteric Ebb looks to scratch the itch for isometric, Disco Elysium-style narrative CRPGs with an Arcanepunk twist.
FeatureSpecification
PublisherRaw Fury
Release Date2025 (TBA per title)
GenresAction Roguelite, RPG Hack & Slash, Strategy Simulation, CRPG
PlatformsPC (Steam)

Let’s break down what stood out-and why these matter in a crowded indie landscape:

Monsters Are Coming! Rock & Road is trying something I haven’t seen since the heyday of flash games: it fuses the onslaught of horde survivor titles (think Vampire Survivors, but mobile) with a classic tower defense mentality. The twist? You’re not defending a static base but an “ever-moving city.” That’s a bold move, considering how quickly most horde survivor games get repetitive. It’s developed by Ludogram, who already proved with Firebird and Worlds of Aria that they know how to do “journey” games. As a player who loves both roguelite progression and tight, iterative runs, the closed beta this month has me genuinely curious-will it avoid the typical grind and actually make movement meaningful? That’s the question.

Regions of Ruin: Runegate is a sequel I didn’t realize I wanted until now. The first Regions of Ruin did a smart thing: it mashed up 2D action with persistent base-building, and had you play as a grumpy dwarf fending off the collapse of a whole civilization. Gameclaw Studio is promising “explorative RPG hack-and-slash adventure” in the same vein. If Runegate can add narrative depth or new mechanics to that original loop, this could be a sleeper hit for fans of games like Terraria, but who want more structure and lore. I’m cautiously optimistic—the original had jank but a ton of heart.

Craftlings is for anyone (like me) who grew up on The Settlers, Cultures, or even Lemmings. Raw Fury pitching this as a “throwback to ‘90s strategy” is more than marketing—they know there’s a whole swath of PC gamers who are starved for management games that don’t just copy-paste Stardew Valley. The Next Fest demo is live, so you can try before the nostalgia wears off. I’ll be watching to see if the game lands that fine balance between chaos (those creatures sound hilariously inept) and real strategic challenge.

Esoteric Ebb wears its influences on its sleeve: isometric perspective, lots of dice rolls, and “branching dialog” in an “Arcanepunk” world. The press material name-drops Disco Elysium, which is both ambitious and dangerous—CRPG enthusiasts will not forgive a shallow copycat. Developer Christoffer Bodegård seems to be all-in on weird, dialog-driven design, which is a risky but potentially brilliant move. If the writing is sharp and the choices actually matter, this might be the hidden gem of the bunch. But there’s a fine line between “deep” and “incoherent,” and I want to see more before hyping it up.

Why This Drop Matters: Raw Fury’s Indie Radar Still Works

Here’s the thing: Raw Fury’s history (Kingdom series, Norco, Cassette Beasts) is full of curveballs that punched above their weight because someone at the company understands what PC gamers crave: originality, genre mashups, and a willingness to let devs get weird. In an era when even “indie” publishers are laser-targeted on safe bets, this MIX showcase is a reminder that there’s still room for risk—and that’s good news for us.

For PC gamers, this means more than just another wave of games to wishlist. The variety here—action roguelite, RPG, management sim, and narrative CRPG—tells me Raw Fury still wants to serve the hardcore, the weirdos, and everyone sick of the Battle Royale/Survival Crafting monoculture. Plus, the willingness to throw open a Next Fest demo and a beta shows they’re not afraid of letting real players stress-test ideas early. That’s refreshing.

Will all four become indie darlings? Unlikely. But even if just one sticks the landing, it’s a win for anyone who wants more than algorithm-driven design. I’ll be trying the Craftlings demo and keeping one eye on that Rock & Road beta—this is the kind of lineup that keeps the PC ecosystem unpredictable and fun.

TL;DR: Raw Fury’s MIX announcement is a rare publisher showcase that feels genuinely curated, not just “indie” by branding. If you want new spins on classic genres, keep these four on your radar—and if you’re as hungry for weird, ambitious PC games as I am, this drop wasn’t just noise in the feed. It’s a sign Raw Fury still gets it.

Source: Raw Fury via GamesPress

G
GAIA
Published 6/3/2025Updated 6/7/2025
5 min read
Gaming
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